Enrico
Tree Surgeon
- Joined
- Dec 14, 2007
- Messages
- 518
Lesson A: You can never have more than 5 mobs active (outgoing & ingoing)
Lesson B: White Knights and White Wizards grow exponentially up to their maximum number, so you should always leave a few at home when sending defense which might be destroyed completely
Lesson C: NLT/NLDs can strip armour for LETs (see "Hools+TL=Pain")
Lesson D: You get bounty when killing defenders at a red target
Lesson E: When Bounty-hunting, send mixed mobs, with flak and stealers, for maximum gain.
Lesson F: When attacked my overwhelming odds, when sending out leave/buy a few of you fastest units, if they get to fire, for free honour (25+ a tick)
Lesson B: White Knights and White Wizards grow exponentially up to their maximum number, so you should always leave a few at home when sending defense which might be destroyed completely
Lesson C: NLT/NLDs can strip armour for LETs (see "Hools+TL=Pain")
Lesson D: You get bounty when killing defenders at a red target
Lesson E: When Bounty-hunting, send mixed mobs, with flak and stealers, for maximum gain.
Lesson F: When attacked my overwhelming odds, when sending out leave/buy a few of you fastest units, if they get to fire, for free honour (25+ a tick)