At the heart of last nights whining troll argument fest were a few arguments over the alliance designations of FTW and FTF, and most of the descriptions of said Alliances I disagreed with, so I just wanted to throw down what I thought about it and let others possibly do the same.
The main things I had a problem with was that a FTF alliance shouldn't be active or plan hits, and I think that is ridiculous. Just because you aren't doing whatever it takes to win, doesn't mean you can't be active and play the game.
Activity:
FTF - some players will be super active, some will not be, no one will be kicked if they are away for a weekend or a week or are uncontactable at certain periods.
FTW - everyone is expected to be active, or at least contactable and need to give advanced notice of times when they will not be online, and risk getting kicked if that period is too long.
Alliance Hits:
FTF - will still put together alliance hits if people will be online to send and someone wants to plan, or just if there are people on to send (just pick an id and go style). Don't expect people to wake up in the middle of the night or cancel plans to be there for a hit.
FTW - launch attacks at odd hours of the morning. Prank people awake to send. Try to get support from other allies in order to secure rank 1.
Route Setups:
FTF - Either whatever the players want to go, or some kind of setup designed to do something a bit crazy.
FTW - Route setup is determined by leaders, players get to choose from specified list. If the route they want to go is not there, too bad.
The main things I had a problem with was that a FTF alliance shouldn't be active or plan hits, and I think that is ridiculous. Just because you aren't doing whatever it takes to win, doesn't mean you can't be active and play the game.
Activity:
FTF - some players will be super active, some will not be, no one will be kicked if they are away for a weekend or a week or are uncontactable at certain periods.
FTW - everyone is expected to be active, or at least contactable and need to give advanced notice of times when they will not be online, and risk getting kicked if that period is too long.
Alliance Hits:
FTF - will still put together alliance hits if people will be online to send and someone wants to plan, or just if there are people on to send (just pick an id and go style). Don't expect people to wake up in the middle of the night or cancel plans to be there for a hit.
FTW - launch attacks at odd hours of the morning. Prank people awake to send. Try to get support from other allies in order to secure rank 1.
Route Setups:
FTF - Either whatever the players want to go, or some kind of setup designed to do something a bit crazy.
FTW - Route setup is determined by leaders, players get to choose from specified list. If the route they want to go is not there, too bad.