BIKERS BIKERS BIKERS

Hobbezak

Garden Designer
Joined
Dec 14, 2007
Messages
894
Location
Antwerp, Belgium
Re: BIKERS BIKERS BIKERS

buckwheat said:
Bikers are way to overpowered now, I wouldnt mind either A. seeing the biker go back to firing before PoM. or B. leave init alone and change back their AD HD ratings.

Sounds to me like the kind of gripe a thug would make after getting pwnd by a vampire/SA. The advice there would be simple: get more jeeps as flak.
So in this case, buy more hippy vans as flak.
 

Alcibiades

Plant Geneticist
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Re: BIKERS BIKERS BIKERS

buckwheat said:
Bikers are way to overpowered now, I wouldnt mind either A. seeing the biker go back to firing before PoM. or B. leave init alone and change back their AD HD ratings.

obviously going back to the original method is not the proper solution as that's why we're trying to find a different method. And so far i've escaped being hit by bikers due to contactability and luck so i've no personal experience with bikers but being on the other side i've seen them do a fair bit of damage. I even wouldn't mind a slightly higher boost to their Armour and Health ratings, apart from that. No, i think this is a good step forward in improving bikers. It's not perfect, but that's why we test these things out in rounds before scrapping them entirely.
 

DarkSider

Tree Surgeon
Joined
Dec 14, 2007
Messages
796
Re: BIKERS BIKERS BIKERS

I think the biker change is bad.
In a mass BR or when you attack a protestor at 30%, or one that has low amount of poms you will cripple them over 3 ticks. Before the change when bikers fired first it was really hard to kill a protestor even in 3 ticks.
In a 1-1 BR where the protestor is attacking .. it's free land. Cost wise poms distract bikers 1:1 so none/almost none bikers will fire. If you calculate against a solo at 0 ar mod that can effectivelly be attacked with about x2 the size of his lethal army you'll see thugs are really farms for protestors this days, the only loss they suffer is from jeeps.
 

Alcibiades

Plant Geneticist
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Re: BIKERS BIKERS BIKERS

[close] 94,550,380 hostile Biker attacked, killing 5,581,551 allied staff.
[close] 18,340,303 hostile Terrorist attacked, killing 5,920 allied staff.
[close] 595,933 hostile Seed Thief stole 59,593,297 stored seeds. [2,441,362] tree. [16,660,742] bush. [15,381,582] flower. [25,109,611] grass.
[close] 2,326,671 hostile Geo-Phys Thief stole 1,496 land. [397] tree. [832] bush. [134] flower. [133] grass. [0] uncultivated.

Died: 5,587,471 [£201,208,156,000] friendlies dead.

You gained 32,193 effectiveness.
Your staff had an average base injury rate of 35% for all deaths in this battle.


[middle] 20,054,551 allied Political Mastermind attacked, distracting 167,793,548 hostile staff.
[middle] 89,100,947 hostile Biker attacked, killing 43,525,194 allied staff.
[middle] 16,700,910 hostile Terrorist attacked, killing 1,141,896 allied staff.
[middle] 131,740,859 hostile Terrorist Leader attacked, killing 7,716,745 allied staff.
[middle] 25,001,994 allied Hippy Van attacked, distracting 17,359,584 hostile staff.
[middle] 62,345,367 hostile Petrol Bomber lobbed Molotov Cocktails and killed 20,008,746 allied staff.
[middle] 22,817,344 hostile Jeep attacked, killing 614,350 allied staff.

Distracted: 185,153,132 [£1,573,786,567,800] enemies distracted.
Died: 73,006,931 [£2,666,874,307,500] friendlies dead.

You gained 794,610 effectiveness.
Your staff had an average base injury rate of 35% for all deaths in this battle.


[range] 49,047,437 allied Political Mastermind attacked, distracting 330,732,581 hostile staff.
[range] 80,240,855 hostile Biker attacked, killing 114,208,989 allied staff.
[range] 14,621,977 hostile Terrorist attacked, killing 76,675,252 allied staff.
[range] 116,892,266 hostile Terrorist Leader attacked, killing 96,530,449 allied staff.
[range] 44,451,781 allied Hippy Van attacked, distracting 18,583,191 hostile staff.
[range] 44,343,542 hostile Petrol Bomber lobbed Molotov Cocktails and killed 26,654,861 allied staff.
[range] 21,593,888 hostile Jeep attacked, killing 943,938 allied staff.

Distracted: 349,315,772 [£3,492,824,341,500] enemies distracted.
Died: 315,013,489 [£3,358,842,208,000] friendlies dead.

You gained 1,435,865 effectiveness.
Your staff had an average base injury rate of 35% for all deaths in this battle.


yeah, bikers really can't kill high ranked POMs this round... Damn, POMs are overpowered they are gonna own the round.... Damn, POMs are just unkillable, oh noes, whatevah shall we do!
 

DarkSider

Tree Surgeon
Joined
Dec 14, 2007
Messages
796
Re: BIKERS BIKERS BIKERS

Poms are overpowered, if 300-400 mil lethals from which 100 mil are bikers and dunno how many petrols can beat 50 mil poms you can't say they're weak lol :p As i said before the change allowed to those with larger army to completly pwn the other side.
 

Alcibiades

Plant Geneticist
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Re: BIKERS BIKERS BIKERS

Oh come now it only took them 1.3 bill troops amongst three players ;)
 

f0xx

Landscape Designer
Joined
Dec 18, 2007
Messages
2,195
Location
Plovdiv/Bulgaria
Re: BIKERS BIKERS BIKERS

Alci, I will just say it straight, you're talking crap :)

Some guys sent a ton of lets to a pom with 50 mln PoMs.... and they killed him. Big surprise.

Now imagine a PoM in the top alliance having 500 mln PoMs. How do you bring him down?

500 mln PoMs is quite an average amount of force for a player in a top alliance.
 

Alcibiades

Plant Geneticist
Joined
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Messages
4,267
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Canada
Re: BIKERS BIKERS BIKERS

f0xx said:
Alci, I will just say it straight, you're talking crap :)

Some guys sent a ton of lets to a pom with 50 mln PoMs.... and they killed him. Big surprise.

Now imagine a PoM in the top alliance having 500 mln PoMs. How do you bring him down?

500 mln PoMs is quite an average amount of force for a player in a top alliance.

Resistances are for killing the top aren't they? ;)

I'm sure it's possible :D, and where are those invincible top ranked POMs?
 

Alcibiades

Plant Geneticist
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Re: BIKERS BIKERS BIKERS

f0xx said:
Alcibiades said:
...and where are those invincible top ranked POMs?

Oh boy... I give up...

yeah that's the way to help someone who so *clearly* doesn't understand what you're talking about ;)

I'm just saying, anyone in the top ranked ally is going to have a lot of nigh unbeatable troops as a virtue of their rank. 500 mill POMs or 100 mill CWs...? Both are nasty, and both will take a lot of killing. it'll be easier to kill the CWs but it'll hurt more, so it's compensated. I'm sure if a resistance massed enough bikers/PBs/Jeeps they could kill a massive POM. Sure you'd need a lot but theoretically it sounds good to me. In those BRs up there if you add a couple of zeroes to the POMs, why not add a few to the LETs involved? Or is that impossible fundswise?

Correct me instead of curse me :D

EDIT: top 25 valuation i see 4 POMs. None of them look completely unbeatable except for 300 mill POMs, that would be bloody hard to kill and would indeed require a few battles but it is nevertheless possible. I just don't see it as impossible, whereas you do, either from experience, prior knowledge, or game mechanic knowledge, but as far as i know, it seems possible. The other ones around 100 mill POMs or Less wouldn't be too hard to kill at all for organized solos or the top two or three allies imo.

Personally I would think that killing that robo with 130 million CWs amongst other LETs or those big strikers would hurt more but maybe that's a NLD/LET bias showing there. The problem just seems to be that you can rarely kill a POM in one battle, you have to wear them down; but that's the vital core of the POM route, it's an abnormally powerful defensive route and in wars they are vital for stopping landloss etc and being able to kill one in one fell swoop is a bad blow to any ally defensive structure. So it seems that it should be tricky to completely wipe out these players as they are so vital. That last bit is definitely personal bias tho *shrug*

1: Staff
Gardener [240,997,096] Harvester [170,535]
Combine Harvester [1,048,518] Tractor [10,291,825]
Hippy [818,434] Protestor Guru [33,074,076]
Protestor Leader [59,547,350] Loudspeaker Protestor [42,386]
Hippy Van [58,965,393] News Van [2,417,244]
Political Mastermind [300,014,225] Hypnotist [35,042,770]
Yob [268,941]
Wheelbarrower [126,164]
Geo-Phys Thief [2,181,187] Seed Thief [18,586]
Small Droid [1,368,709]

2: Staff
Gardener [494,757,358] Harvester [1,500,000]
Combine Harvester [900,000] Tractor [10,500,000]
Hippy [5,000,000] Protestor Guru [200,000,000]
Protestor Leader [50,000,000] Loudspeaker Protestor [500,000]
Hippy Van [65,000,000] News Van [5,000,000]
Political Mastermind [110,000,000] Hypnotist [40,000,000]
Yob [5,000,000]
Apache Longbow [947,431]
Wheelbarrower [100,000] Geo-Phys Thief [3,000,000]
Seed Thief [799,645] Small Droid [530,097]
Psychopathic Android [1] Cloner [15,127]
Serf [1] Witch [980,515]
Sorcerer [2,185,850] Siren [133,864]
Iron Golem [1,249,238]

3:Staff
Gardener [476,324,532] Harvester [7,994,829]
Combine Harvester [500,000] Tractor [500,000]
Hippy [1,000,000] Protestor Guru [85,330,347]
Protestor Leader [40,000] Loudspeaker Protestor [100,000]
Violent Demonstrator [43] Hippy Van [10,000,000]
News Van [8,713,777] Political Mastermind [92,390,931]
Hypnotist [2,000,000]
Yob [1,138,905]
Nutter [34] Grenadier [446]
Wheelbarrower [1,457] Geo-Phys Thief [496,919]
Seed Thief [972,749] Small Droid [2,969,707]
Stunbot [215,048] Nanobot [49]

4: Staff
Gardener [200,000,000] Harvester [5,000,000]
Combine Harvester [750,000] Tractor [500,000]
Hippy [62,689] Protestor Guru [17,000,000]
Protestor Leader [19,002,865] Loudspeaker Protestor [650]
Hippy Van [10,000,000] News Van [2,757,376]
Political Mastermind [91,905,115] Yob [156,786]

Wheelbarrower [100,000] Geo-Phys Thief [1,300,503]
Seed Thief [2,500,000]
 

f0xx

Landscape Designer
Joined
Dec 18, 2007
Messages
2,195
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Plovdiv/Bulgaria
Re: BIKERS BIKERS BIKERS

No, I just thought for a second and realised that this particular change is good for me no matter on which side I put myself, so I will stop arguing and ignore balance for personal benefits for once :)

If you think for a second, you will realise that it is the most skilled who gain most from unbalances like this one. And will be proven when a real skilled player with the correct environment decides to play that route.
 

Alcibiades

Plant Geneticist
Joined
Dec 13, 2007
Messages
4,267
Location
Canada
Re: BIKERS BIKERS BIKERS

f0xx said:
If you think for a second, you will realise that it is the most skilled who gain most from unbalances like this one. And will be proven when a real skilled player with the correct environment decides to play that route.

If you're referring to DS, well i have no doubts that if you were to give him Hippies and nutters and wheelies he'd still own. Skilled players will always do better, and frankly, the rank 1 alliance is usually not involved too much ingame after the first few weeks/month... so how the game mechanics affect the very top ranks is irrelevant to me, and i think, to most of the playerbase who won't ever be in the top ranking allies for a number of reasons.

This was introduced to balance out the average POM player and it has, quite well i think. :) Prove me wrong...
 

f0xx

Landscape Designer
Joined
Dec 18, 2007
Messages
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Location
Plovdiv/Bulgaria
Re: BIKERS BIKERS BIKERS

Alcibiades said:
This was introduced to balance out the average POM player and it has, quite well i think. :) Prove me wrong...

Okay, there you go: the biker change was made so that VERY small guys could not repeatedly rush and kill VERY large guys without taking ANY losses at all. At lower ranks things are exactly the same, even worse.

Thugs who are specialised in killing poms at lower ranks will do much more damage than before the change, so as I said, the only ones who gain from this change are the high ranks.

Tbh, I like the change because as I said, it makes things easier for me no matter on which side I play, not to mention that there are more solo PoMs this round than ever before. Should it be this way though? I don't think so, I don't mind it though :)
 

Alcibiades

Plant Geneticist
Joined
Dec 13, 2007
Messages
4,267
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Canada
Re: BIKERS BIKERS BIKERS

i'm still unclear as to what you are trying to say... clarify please.

Seems to me as a POm player that i've received NO biker rushes at all from smaller players, just huge bashes from the top ally which could easily be attributed to their being the top ally and incapable of proper attacks. Also i had some solos decide to hit me on one tick. Meh, i still died and lost land. So... clarification please....
 

Deloitte

Pruner
Joined
Dec 14, 2007
Messages
67
Re: BIKERS BIKERS BIKERS

i have to say that i love the change :D

Unit: You Killed:
Protestor Guru 898,062,005
Political Mastermind 819,675,929
 

Alcibiades

Plant Geneticist
Joined
Dec 13, 2007
Messages
4,267
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Canada
Re: BIKERS BIKERS BIKERS

That seems a suspiciously large number of dead Gurus and POMs. Hmm....
 

Deloitte

Pruner
Joined
Dec 14, 2007
Messages
67
Re: BIKERS BIKERS BIKERS

Alcibiades said:
That seems a suspiciously large number of dead Gurus and POMs. Hmm....

the update:

Unit: You Killed:
Protestor Guru 931,585,620
Political Mastermind 890,006,295

didnt have much time this weekend to play
 

Deloitte

Pruner
Joined
Dec 14, 2007
Messages
67
Re: BIKERS BIKERS BIKERS

Update:

Unit: You Killed:

Political Mastermind 1,793,892,208
Protestor Guru 1,547,009,127
 
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