Anti AR triggering

Polo

Garden Designer
Super Moderator
Joined
Dec 14, 2007
Messages
1,005
It won't solve a thing. Zhouj will still send at eta 7, and instead of someone sending behind him to trigger, they will send a tick before him, effectively still triggering, but now AR won't even fire on the triggerer anymore. Major improvement for triggering on online/contactable solo's :)

It will prevent triggering where people send 1 unit a tick after someone so when the target dies and his AR mod goes up after the first tick, AR is triggered.
 

Davs

Garden Designer
Joined
Dec 16, 2007
Messages
948
Location
England
It won't solve a thing. Zhouj will still send at eta 7, and instead of someone sending behind him to trigger, they will send a tick before him, effectively still triggering, but now AR won't even fire on the triggerer anymore. Major improvement for triggering on online/contactable solo's :)

It will prevent triggering where people send 1 unit a tick after someone so when the target dies and his AR mod goes up after the first tick, AR is triggered.

Those mobs, as has been said before, are usually to stop the target from losing land. Making SAS and bio-mechs range only won't stop this, as police and riot-police are always sent with SAS and bio-mechs.
 

Cheese

Tree Surgeon
Joined
Dec 15, 2007
Messages
698
And SAS was never meant to 100% wipe out somebodies staff...
 

Changer

Head Gardener
Joined
Dec 14, 2007
Messages
475
Location
London
Never meant to, but is pretty effective at doing it. So no reason not to make them more overpowered.
 

Dax

Hydroponics Developer
Joined
Apr 22, 2009
Messages
3,126
Location
Northants, UK
Never meant to, but is pretty effective at doing it. So no reason not to make them more overpowered.

Agreed.
When SAS come, unless you're Robo/Striker - You get burnt. It is that simple.
Bio-Mechs? Just lawl.
 

timtadams

Landscape Designer
Joined
Sep 9, 2008
Messages
2,260
Location
Australia
It won't solve a thing. Zhouj will still send at eta 7, and instead of someone sending behind him to trigger, they will send a tick before him, effectively still triggering, but now AR won't even fire on the triggerer anymore. Major improvement for triggering on online/contactable solo's :)

It will prevent triggering where people send 1 unit a tick after someone so when the target dies and his AR mod goes up after the first tick, AR is triggered.

Those mobs, as has been said before, are usually to stop the target from losing land. Making SAS and bio-mechs range only won't stop this, as police and riot-police are always sent with SAS and bio-mechs.

Unless it has changed in the last few rounds, this is not quite true

A couple of rounds i was zereod, probably had an AR mod of 90, and was attacked by someone. They triggered biomech warriors, they didnt recall and flakked through the biomechs to steal land, i was soooo like wtf i made a thread, or posted it somewhere.
Obviously for them to have landed, there were no police/riot police
Thus police do not get sent with biomech warriors

[edit]I have BR to prove
http://www.bushtarion.com/forums/showthread.php?t=2168&highlight=warriors

it was the round with TBA as it was one of them who triggered
 
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