We don't grow into your range because we know that if we do, we're going to die as your alliance is over four times our size in score. You could almost say that was "smart" as well. However, stacking four of your members with a combined score of 200b up on one tick attacking us, then recalling against defence from six of our members worth barely half of that score... yep, I'd say that sounds pretty much like scorequeening to me. There is a difference between a smart recall where you would lose more troops than the enemy and running from a battle because you might drop a few billion in score while wiping the enemy out completely, not to mention getting bounty for the privilege.
Webvictim, you seem to be a sensible guy, and you seemed to be so close to getting it right with this post, but you've managed to go and draw the exact wrong conclusion.
1. Generally the winning alliance has alot more land, and therefore alot more score. A massive difference in fighting capacity does not neccesarily follow from a massive difference in score.
2. I'm not in ArMod, but I've idled in the ArMod channel all round, and I've seen countless conversations of attacks where ArM have seemed to be almost suicidal in their attitude towards attacking you. I can remember plenty of reports along the lines "Friendlies Dead 5 trill, Enemies Dead 2 trill, yeeeeaaah good BR".
3. Because nobody is capable of arguing properly on these forums, you've all managed to (willfully or not) mis-understand Twig's perfectly valid point that; if not growing in range of certain death isn't scorequeening, then recalling from overwhelming defence cannot be called scorequeening either. Instead you're all jumping on Twigely for labelling not growing as scorequeening. Arguments can NEVER be settled if neither side is willing to acknowledge when the other has made a valid point, which is how 99% of the stupid debates on these forums happen.
4. I've been lucky enough to play with Silence and IoF for best part of the last two years. Terms I would use to describe might include lazy, moody, suicidal, insane, sexy ( ), but not score-queeny. I know that they are better judges of this game than to be
running from a battle because you might drop a few billion in score while wiping the enemy out completely
5. There are hints here of "OMG, you have to put 5 people on a tick, how nooby". That's how the game works. If your alliance has a record of being able to put 10+ people on a tick defending, then the attackers must be prepared for that and send accordingly. If you don't want to be mass attacked, then don't mass defend.