yeah
but there arent that many!
though loads of armour about this round!
so much armour this round
makes playing PoM less fun
yeah
but there arent that many!
though loads of armour about this round!
The RPG being able to rush like that and make profit over and over is a massive oversight by Azzer.
It's too bad him and his minion (Weeble) are too inactive to do anything about this massive bug.
Or hit sleep mode. Just a thought.So, the victims of these rushes have 2 possibilities: Either be contactable 24/7, or continuously lose troops every night.
Or hit sleep mode. Just a thought.So, the victims of these rushes have 2 possibilities: Either be contactable 24/7, or continuously lose troops every night.
Or hit sleep mode. Just a thought.So, the victims of these rushes have 2 possibilities: Either be contactable 24/7, or continuously lose troops every night.
Or hit sleep mode. Just a thought.So, the victims of these rushes have 2 possibilities: Either be contactable 24/7, or continuously lose troops every night.
Make T-rex init 1, fire on all ticks, quadruple their stats, and give them to me for the price of 1, giving hardly any score.
This unbalances the game? Well, hit sleepmode, then I can't attack you. Just a thought.
Sleepmode every night shouldn't be the standard in this game, suggesting sleepmode as the fix to new changes really isn't the way to go, imho.
Or hit sleep mode. Just a thought.So, the victims of these rushes have 2 possibilities: Either be contactable 24/7, or continuously lose troops every night.
Make T-rex init 1, fire on all ticks, quadruple their stats, and give them to me for the price of 1, giving hardly any score.
This unbalances the game? Well, hit sleepmode, then I can't attack you. Just a thought.
Sleepmode every night shouldn't be the standard in this game, suggesting sleepmode as the fix to new changes really isn't the way to go, imho.
Agreed. Sleepmode, in my opinion, should be used rarely and as a last resort. It's a shame that it has become the norm these days.
I'll rephrase:It isn't affecting 6 people. There might be 6 targets which are profitable, but you can still rush other targets for a slight loss but still get loads of bounty, which makes the bounty hunter stat a joke imo.
And it also affects all the people who can do the RPG rushing, which is far more than 6 people.
And it indirectly affects everyone who CAN'T do the RPG rushing, since they have to work a lot harder than nooby RPG players to get the same amount of bounty.
I'm glad there is someone with a realistic view in this thread*lots of sense*
I'll rephrase:It isn't affecting 6 people. There might be 6 targets which are profitable, but you can still rush other targets for a slight loss but still get loads of bounty, which makes the bounty hunter stat a joke imo.
And it also affects all the people who can do the RPG rushing, which is far more than 6 people.
And it indirectly affects everyone who CAN'T do the RPG rushing, since they have to work a lot harder than nooby RPG players to get the same amount of bounty.
- It only effects 6 people negatively as being profitable targets (the main issue for most)...
- It may effect RPG players by giving them 'extra' reason to do some rushing on the top...
- It may effect other non-rpg players no differently than saying "OMG, I'm a PoM player and I don't get night-time bonuses like the Fantasy route". RPG route is an agressive route yet weak in defence, always has been, and this just adds to the nature of the route...
- It may make it considerably easier to do well on the Bounty Hunter stat (for those people that look at it)...
However it also encourages attacks on those at the top, and is better for the game as a whole!
My last post was merely to indicate that I agree with Steve, but I accept it probably could have been made in a better way. I'll do so now.@webvictim: Where is this sudden arrogance coming from? Is it so hard to either make a constructive post like Steve, or no post at all. The form of your 2 posts here have annoyed me ("just a thought"), regardless of the content, or in the case of your last post, lack of it.
Just to note, as I've done some testing this round as an RPG Rusher...
The target must have a bounty of over 60-65% to break even... below that and it's not profitable.
From looking at the Most Wanted list, after well over half a round, only 18 players have managed to get their bounty level that high.
Of those 18, only 13 are in the Top 100 (or as near as - down to Rank 104) - the remaining 5 are all below Rank 250, and not in rushable territory.
Of these 13 players:
1 Robo - Nano (Have too much health for a profitable RPG hit) - Definate no
1 Robo - Nano (Practically zero lethals to kill with RPGs, mainly SDs) - Pointless
1 Robo - PA (Perfect target, but in sleep-mode) - Potential but in sleep-mode
2 Robo - Shield (One is Perfect Target, other is Rank 1 and ALWAYS online) - Potential
2 PoMs - Hypnos (Potential target for easy kills, but very low percentage return, and risk of him sending out, leaving Hypnos home and me loosing all my units) - Potential
1 PoM - No Hypnos (Pointless, would kill barely anything and get little bounty) - Pointless
2 Striker - Marines (Silly numbers of Marines which have too much health for RPGs to damage well) - Definate no
1 Solo Striker (No Marines, but being solo quite likely to trigger, and definately no repeat attacking due to AR mod) - Potential
1 Terrorist - Dogs/TLs (TLs are hard to kill with RPG, would die easily with little bounty) - Definate no
1 Fantasy - Sorc (Masses of Witches, too much health for RPGs to damage) - Definate no
So from that, we have 5 definate no's, 2 pointless targets, and 6 potentials, of which 1 is in sleep mode.
So essentially, we're talking about a situation regarding the new rule that is affecting 6 people :!:
(and as player around the Rank 100 mark, I can only hit 1 of those with a -2 mod...)