I'll rephrase:It isn't affecting 6 people. There might be 6 targets which are profitable, but you can still rush other targets for a slight loss but still get loads of bounty, which makes the bounty hunter stat a joke imo.
And it also affects all the people who can do the RPG rushing, which is far more than 6 people.
And it indirectly affects everyone who CAN'T do the RPG rushing, since they have to work a lot harder than nooby RPG players to get the same amount of bounty.
- It only effects 6 people negatively as being profitable targets (the main issue for most)...
- It may effect RPG players by giving them 'extra' reason to do some rushing on the top...
- It may effect other non-rpg players no differently than saying "OMG, I'm a PoM player and I don't get night-time bonuses like the Fantasy route". RPG route is an agressive route yet weak in defence, always has been, and this just adds to the nature of the route...
- It may make it considerably easier to do well on the Bounty Hunter stat (for those people that look at it)...
However it also encourages attacks on those at the top, and is better for the game as a whole!
This is a ridiculous argument. On one hand, you attempt to minimize the negative aspects by quantifying it as "minimal" but want to make the illusory claim that "However it also encourages attacks on those at the top, and is better for the game as a whole!"
Even if we take that as true (making BH a joke is not better for the game), it's only fair to similarly quantify the results. If it only really affects six people as you claim, then your claimed benefits are equally negligible. You can't have it both ways.