willymchilybily
Landscape Designer
i would like money launderers to be able to destroy alliance HQ funds as well as player funds.
everything else is good enough for me
everything else is good enough for me
LOL?If an "average" player has 1k acres you can only steal up to 150 with geos. You would need at least 1,500 geos do to so. Those cost exactly 90,000,000. 150 acres would cost a lot more than that. This means geos would steal a few times more than they're worth. If I managed to follow your train of thought, geos should be eta 9.
Anyway people with stealth may want to save loads of funds...or simply if you want to spend up on somebody. Since nobody has no way of knowing if you have a truck load of funds, or a stash of troops?
If you have just recently been bashed you'll have insurance money - doesn't mean that you'll immediately log on and spend it all just because it's there and has been added back to your score? Well at least I wouldn't. I think the Plant/Money units were there to be more of an annoyance than a profit making unit, and there had to be some limit on them, they have been boosted time and time again, and if they were any more powerful (or overpowered) people would probably complain?
Anyway people with stealth may want to save loads of funds...or simply if you want to spend up on somebody. Since nobody has no way of knowing if you have a truck load of funds, or a stash of troops?
Dax I don't like quoting people much, I like to make my responses general so I don't offend anybody.if you zero some one you know you can probably send again in 11-12 ticks to steal his funds too. and rub some salt in to the preverbial wound. but as it stands they gain you nothing. so why would any one chose them over seed thieves? nothing to be gained. thats what should change... i dont think eta change will quite cover it.
Maybe a Funds Stealer unit then, or a Funds Destroyer unit with 10x the power perhaps? I could see them going well.
Maybe a Funds Stealer unit then, or a Funds Destroyer unit with 10x the power perhaps? I could see them going well.
No, I see your point - But I don't imagine Azzer will put the time into designing a new unit when he is working upon his new RPG game most of the time.
I would take your idea as a positive, but it's unlikely it would be followed through, that's all. Hence asking for their entire removal.