[unit]siren[/unit]
1.44 stopped 2.2 TL = 1:1.53
1.00 stopped 1.34 Assassins =1:1.34
1.00 stopped 2.06 Sniper =1:2.06 Pre Buff
1.00 stopped 1.76 PB =1:1.76 Pre Buff 1.99post buff
[unit]RPG Trooper[/unit]
1.0 killed 0.11 Dragon = 1:0.11
1.0 killed 0.13 siren = 1:0.13
1.0 killed 0.7 sorc = 1:0.17
[unit]terrorist leader[/unit]
0.94 killed 0.56 siren = 1:0.59
2.36 killed 1.229 sorc = 1:0.52
126.3 killed 63 golem = 1:0.499
0.47 killed 0.149 dragon = 1:0.31
I cba to argue antisback, but Ive played dragons 4 times and tls 5 times, since profile awards. Thats a fair bit of testing with both route And these values havent let me down since. And when i play a siren heavy dragon i get 3:1:1 siren sorc dragon. And it certainly certainly works. And these values you dont believe ive used numerous times. And believe me hooli/tl loses unless much bigger, and then they break even virtuallt, Im more scared of dogs and rightly so.
But that set up makes you robo bait. So its still not like the ezzemode bunkerz. But is able to do like max says imo. And i posted after edd but didnt realise he had said the same thing two experienced players quoting the same value...gotto be something in that surely. And just because people dont use the route in that way doesnt mean it cannot be played like that. Just people seem to prefer mass sorc/golem for anti armour (robo/striker) and anti pom. Which i can understand.