DarkSider
Tree Surgeon
- Joined
- Dec 14, 2007
- Messages
- 796
That's absolutely bad
All you have to do for the new flyover to be useless is keep spamming with gards every incoming. They won't know if it's gards, guru, basics, HT, petrols or anything .. so it's totally useless :/
All it will achieve is mark the solo's and the players in less active and unorganised allies and that imo is quite bad. As it was before it would slow growth of the solo's and less active allies but it would also allow competitive allies to fight eachother very early so everybody would get a piece of action from both ends.
Don't see why it got changed really .. if the "farms" have it hard means the active have a hard time getting new acres and need to fight more competitive allies. Keep all visible and remove the 3 developements for reduced caps to make it even more appealing for top active allies to fight early instead farming at 30-40%.
As it is now it has negative effects only on solo's and inactive allies so it's not exactly fair imo.
All you have to do for the new flyover to be useless is keep spamming with gards every incoming. They won't know if it's gards, guru, basics, HT, petrols or anything .. so it's totally useless :/
All it will achieve is mark the solo's and the players in less active and unorganised allies and that imo is quite bad. As it was before it would slow growth of the solo's and less active allies but it would also allow competitive allies to fight eachother very early so everybody would get a piece of action from both ends.
Don't see why it got changed really .. if the "farms" have it hard means the active have a hard time getting new acres and need to fight more competitive allies. Keep all visible and remove the 3 developements for reduced caps to make it even more appealing for top active allies to fight early instead farming at 30-40%.
As it is now it has negative effects only on solo's and inactive allies so it's not exactly fair imo.