Dax
Hydroponics Developer
Upping insurance isn't ruling out killing people - It's addressing a change that must be made in the situation of having nobody to kill/attack without hitting the same old faces. It's really simple Matt, and quite frankly I'm surprised a few of you haven't realised and acknowledged this in the urgent way that it should be.
I ran a damned PW of 50 people to prove that a higher rate of insurance does neither damage the game, nor people's enjoyment of the game - Whether they be playing casually, or for success. Start looking at the clear evidence I have provided, and consider it. This whole 'tunnel vision' thing regarding "Well we like it this way" is inevitably going to kill the game you apparently love. Upping insurance is something that CAN AND HAS been effectively tested, and can be instantly implemented, too.
This insurance level can be gradually reduced if the playerbase swells again, to compensate the nature of people having a far wider variety of targets - In simple, small bites of understandable wording: It's not technically permanent.
Prot: There were 8 introduced to this game by one person that I know. I then either spread the word to others, or found others locally that played. I will add that all of these people are in my very regular social circle.
And how the hell can you contend what other people have told me regarding their experiences of this game? I've told you exactly how it is. They didn't all play in an active/contactable role. Any who did got fed up faster than those that didn't, but it still doesn't avoid the fact they all stopped for the same reason. Jesus Christ.
I ran a damned PW of 50 people to prove that a higher rate of insurance does neither damage the game, nor people's enjoyment of the game - Whether they be playing casually, or for success. Start looking at the clear evidence I have provided, and consider it. This whole 'tunnel vision' thing regarding "Well we like it this way" is inevitably going to kill the game you apparently love. Upping insurance is something that CAN AND HAS been effectively tested, and can be instantly implemented, too.
This insurance level can be gradually reduced if the playerbase swells again, to compensate the nature of people having a far wider variety of targets - In simple, small bites of understandable wording: It's not technically permanent.
Prot: There were 8 introduced to this game by one person that I know. I then either spread the word to others, or found others locally that played. I will add that all of these people are in my very regular social circle.
And how the hell can you contend what other people have told me regarding their experiences of this game? I've told you exactly how it is. They didn't all play in an active/contactable role. Any who did got fed up faster than those that didn't, but it still doesn't avoid the fact they all stopped for the same reason. Jesus Christ.