• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

Retal Rule

TaO

Tree Surgeon
Joined
Dec 14, 2007
Messages
795
Location
The Hague
If you are 20x someone's score you should be able to kill them, regardless of routes, especially in alliances, solos however, all you need to do is only buy up when you'll be online for a while, plant, then buy units to kill their attacking troops.

It's not whether you can kill them or not you obviously can. It's the fact that due to the adren rush the attacker gets either x2 or x2.5 bounty
So a RPG can rush die completely and still profit.

What the suggestion is, is to remove/lower the retal limit to add a bit of risk to the rushing

Just drop the x* amount you get from the adren rushing..

As I said before in the BigBoyBounty


I like the idea of something usefull for a -2 rush.. but a 2.5 bounty is just insane..

imagine..
rank 200 has 15m sins
rank 1 has 100m CW's 50m TD's 100m CG's 70% bounty for title +5 base
rank 200 sends sins on rank 1, -2 rush.. 75*2.5= 187,5% bounty!
rank 200 can loose his total army, and still walk away with a profit...

2.5* bounty is just too much..
1.5* and 1,75* is more reasonable imo...
 

Steve_God

Official Helper
Joined
Dec 15, 2007
Messages
1,085
Location
Cheshire, England
Think about it some more Steve then come back please.
I'll expand as you don't seem to take info from what I say across from one thread which I know you've read, to another :roll:

The adrenaline rush bounties are DESIGNED to make it hard work for Rank One.
Everyone complains that it's too hard to kill the Rank One alliance, each and every round, for years and years, and this is one of the first in-game mechanisms against the top that isn't 'over the top' like CRA was.
It hasn't taken down the Rank One alliance yet has it? Nope... but it's given an incentive for people to have a shot at doing a little bit of damage to those at the top, giving a small incentive to balance the power, and make whoever is at the top not completely unstopable.

'IF' a person under 5% of you is successful at it, then within a small handful of attacks, they will have grown in size due to the bounty they gained, and then you can try retaling them.

And if you can't deal with incoming from someone LESS THAN 5% of you for maybe 2/3 attacks? That you would be the definition of a score queen ;)
 

atsanjose

Landscape Designer
Super Moderator
Joined
Dec 15, 2007
Messages
1,659
Location
Netherlands, Brabant
Think about it some more Steve then come back please.
I'll expand as you don't seem to take info from what I say across from one thread which I know you've read, to another :roll:

The adrenaline rush bounties are DESIGNED to make it hard work for Rank One.
Everyone complains that it's too hard to kill the Rank One alliance, each and every round, for years and years, and this is one of the first in-game mechanisms against the top that isn't 'over the top' like CRA was.
It hasn't taken down the Rank One alliance yet has it? Nope... but it's given an incentive for people to have a shot at doing a little bit of damage to those at the top, giving a small incentive to balance the power, and make whoever is at the top not completely unstopable.

'IF' a person under 5% of you is successful at it, then within a small handful of attacks, they will have grown in size due to the bounty they gained, and then you can try retaling them.

And if you can't deal with incoming from someone LESS THAN 5% of you for maybe 2/3 attacks? That you would be the definition of a score queen ;)

you go get him tiger, rawr.

also, dont believe cheese's propaganda, he only wants free acres!
 

Alcibiades

Plant Geneticist
Joined
Dec 13, 2007
Messages
4,267
Location
Canada
Think about it some more Steve then come back please.
I'll expand as you don't seem to take info from what I say across from one thread which I know you've read, to another :roll:

The adrenaline rush bounties are DESIGNED to make it hard work for Rank One.
Everyone complains that it's too hard to kill the Rank One alliance, each and every round, for years and years, and this is one of the first in-game mechanisms against the top that isn't 'over the top' like CRA was.
It hasn't taken down the Rank One alliance yet has it? Nope... but it's given an incentive for people to have a shot at doing a little bit of damage to those at the top, giving a small incentive to balance the power, and make whoever is at the top not completely unstopable.

'IF' a person under 5% of you is successful at it, then within a small handful of attacks, they will have grown in size due to the bounty they gained, and then you can try retaling them.

And if you can't deal with incoming from someone LESS THAN 5% of you for maybe 2/3 attacks? That you would be the definition of a score queen ;)

This.
 

Cheese

Tree Surgeon
Joined
Dec 15, 2007
Messages
698
Think about it some more Steve then come back please.
I'll expand as you don't seem to take info from what I say across from one thread which I know you've read, to another :roll:

The adrenaline rush bounties are DESIGNED to make it hard work for Rank One.
Everyone complains that it's too hard to kill the Rank One alliance, each and every round, for years and years, and this is one of the first in-game mechanisms against the top that isn't 'over the top' like CRA was.
It hasn't taken down the Rank One alliance yet has it? Nope... but it's given an incentive for people to have a shot at doing a little bit of damage to those at the top, giving a small incentive to balance the power, and make whoever is at the top not completely unstopable.

'IF' a person under 5% of you is successful at it, then within a small handful of attacks, they will have grown in size due to the bounty they gained, and then you can try retaling them.

And if you can't deal with incoming from someone LESS THAN 5% of you for maybe 2/3 attacks? That you would be the definition of a score queen ;)

This.

I never said people can't deal with the incoming anywhere in any shape or any form.
My arguement is nothing else in bush gives you such easy money so I feel there should be some element of risk added to it.
And antsan as I said before I haven't been rushed once... so even if the retal rule was altered I still wouldn't be getting any free acres as it would probably lower the amount of rushes on me, now what's lower than 0?
 

Dax

Hydroponics Developer
Joined
Apr 22, 2009
Messages
3,126
Location
Northants, UK
Think about it some more Steve then come back please.
I'll expand as you don't seem to take info from what I say across from one thread which I know you've read, to another :roll:

The adrenaline rush bounties are DESIGNED to make it hard work for Rank One.
Everyone complains that it's too hard to kill the Rank One alliance, each and every round, for years and years, and this is one of the first in-game mechanisms against the top that isn't 'over the top' like CRA was.
It hasn't taken down the Rank One alliance yet has it? Nope... but it's given an incentive for people to have a shot at doing a little bit of damage to those at the top, giving a small incentive to balance the power, and make whoever is at the top not completely unstopable.

'IF' a person under 5% of you is successful at it, then within a small handful of attacks, they will have grown in size due to the bounty they gained, and then you can try retaling them.

And if you can't deal with incoming from someone LESS THAN 5% of you for maybe 2/3 attacks? That you would be the definition of a score queen ;)

This.

Concur.
I'll be interested to see if any other rank 1 members have the same issue as you Cheese - Say, people who are getting rushed, like Cid.
 

Davs

Garden Designer
Joined
Dec 16, 2007
Messages
948
Location
England
I agree with Cheese's point that nothing in this game should be risk-free. For starters, it's boring.

That being said, I'm not sure if lowering the retal limit is the best approach either. I'd rather see a reduction in the multiplier for rushing (as Yuri said). That way smaller players still have the incentive of smaller losses when attacking the top (making people more likely to take part in alliances), without getting free cash.

Obviously, the chances of a resistance happening in this stage of the game isn't exactly likely, but I'd like to see the system in place with a reduced multiplier for the whole of next round to see how it affects things.
 

willymchilybily

Landscape Designer
Joined
Dec 14, 2007
Messages
1,418
Location
uk
I agree with Cheese's point that nothing in this game should be risk-free. For starters, it's boring.

you can retal, its only considered free if below 5%

the limit limit could be reduced but is pretty reasonable as it is. Just a few % smaller is a massive leap and bound between range (like now 5% and 4% of rank 1 is the difference between rank 50 and rank 75), and as mentioned this is to hinder the top, not help them. so i see no reason why azzer would give the top a free meal ticket if some one chose to try and attack them. someone that was sooo small they would deal almost negligible damage to the target, and the person could counter with such ease that they woudldnt stand a chance to prevent land loss.

its not like the top start off massively bigger than the rest, its developed over a length of time. and until we see the affect of this bonus bounty in action from a round start and during a resistance, it will be nearly impossible to deduce the true effect of it in game, and therefore any counter measures. and that is my opinion on the subject and all suggestions related to the subject.
 

Silence

Head Gardener
Joined
Dec 14, 2007
Messages
331
I agree with Cheese's point that nothing in this game should be risk-free. For starters, it's boring.

you can retal, its only considered free if below 5%

the limit limit could be reduced but is pretty reasonable as it is. Just a few % smaller is a massive leap and bound between range (like now 5% and 4% of rank 1 is the difference between rank 50 and rank 75), and as mentioned this is to hinder the top, not help them. so i see no reason why azzer would give the top a free meal ticket if some one chose to try and attack them. someone that was sooo small they would deal almost negligible damage to the target, and the person could counter with such ease that they woudldnt stand a chance to prevent land loss.

its not like the top start off massively bigger than the rest, its developed over a length of time. and until we see the affect of this bonus bounty in action from a round start and during a resistance, it will be nearly impossible to deduce the true effect of it in game, and therefore any counter measures. and that is my opinion on the subject and all suggestions related to the subject.

Reasonable at 5%, okay you said its reasonable but then failed to specifically explain why. Yeah yeah yeah yeah hinder the top thats the point of the ADREN RUSH not the 5% retal rule. So that argument is bullshit.

Who knows wtf you were trying to prove with the rest of the bullshit. Try waffling less.

But what is fundamental here is that the failure to address the main issue.

NOTHING SHOULD BE AVAILABLE FOR FREE.

I appreciate the new bounty rule. I agree with it actually, Im pro making the guys who are winning difficult. However Im against there being a mechanism where someone can use it for free.

So this is very simple; removing that 5% retaliation rule so that the rusher will atleast have a kind of detriment to think about. Yes he might only have a small acre count but then the top guy can gain too. (and at the very least it is an annoyance as minor as the guy who sends ~5mln RPGs at someone valued 100b score)



The last issue I would like to address was that someone mentioned not being able to deal with the attacks.

A harrier rush with -2 = atf3 =P How do you deal with that! lol


The point which I would like to make unequivocally clear is that nothing should be available for free. There should be advantage of doing something with a potential detriment which follows.


For those who cba to read this, summary: Adren rush bounty good - retal rule bad, so remove it.
 

Silence

Head Gardener
Joined
Dec 14, 2007
Messages
331
NOTHING SHOULD BE AVAILABLE FOR FREE.

I disagree

Disagreeing without justification is not an argument. It is arbitrary and useless which makes it redundant.

Or does that highlight that there is no reasonable justification for the disagreeing and you merely are displaying your opinion which is rather silly when you cant justify it.

Nice one.

(for the purpose of this thread im assuming you're disagreeing with the statement on topic, and it's not just a general statement! :D )
 

webvictim

Harvester
Joined
Nov 16, 2009
Messages
155
Location
California
I don't believe this. Are the people at the top HONESTLY complaining that someone who is under 5% of their size can send a few million troops at them and lose the lot without any fear of reprisal?

Even if the attacker makes more money in bounty and insurance than they lose in the value of the troops, if they do it repeatedly they will soon grow to the point where they can't hit the top without reprisals (as has already been pointed out in this thread). A few million RPGs hitting someone who is over twenty times their score is hardly even going to make a dent. Stop whining about it and live with the fact that it should be tough at the top as well. None of the other alliances can hit you thanks to 24/7 contactability and constant defence, what more do you want?

If you don't like being a target for hilariously small players, perhaps you should have thought about that before becoming a top player, bashing everyone lower than you and getting a 76% bounty on your head.
 

Davs

Garden Designer
Joined
Dec 16, 2007
Messages
948
Location
England
I don't believe this. Are the people at the top HONESTLY complaining that someone who is under 5% of their size can send a few million troops at them and lose the lot without any fear of reprisal?

Even if the attacker makes more money in bounty and insurance than they lose in the value of the troops, if they do it repeatedly they will soon grow to the point where they can't hit the top without reprisals (as has already been pointed out in this thread). A few million RPGs hitting someone who is over twenty times their score is hardly even going to make a dent. Stop whining about it and live with the fact that it should be tough at the top as well. None of the other alliances can hit you thanks to 24/7 contactability and constant defence, what more do you want?

If you don't like being a target for hilariously small players, perhaps you should have thought about that before becoming a top player, bashing everyone lower than you and getting a 76% bounty on your head.

Tbh, I'm no where near the top and I think the system is flawed. It's a simple case of "nothing should come without any hint of risk".

Personally I think the solution should be to reduce the multipliers for adren rushes rather than remove the retal limit.
 

Twigley

Hydroponics Developer
Joined
Dec 14, 2007
Messages
2,694
Location
UK
I dont think the balance issue of being able to use -2 with rush and the 5% rule was thought about when the bounty changes came in.

Before it was balanced - you could rush, lose troops and if you were under 5% then the damage to the defender wasn't TOO bad and atleast the guy attacking died and it was even.
Now i think that balance has been taken away.

Perhaps it was an oversight by Azzer.
 

Silence

Head Gardener
Joined
Dec 14, 2007
Messages
331
I don't believe this. Are the people at the top HONESTLY complaining that someone who is under 5% of their size can send a few million troops at them and lose the lot without any fear of reprisal?

Even if the attacker makes more money in bounty and insurance than they lose in the value of the troops, if they do it repeatedly they will soon grow to the point where they can't hit the top without reprisals (as has already been pointed out in this thread). A few million RPGs hitting someone who is over twenty times their score is hardly even going to make a dent. Stop whining about it and live with the fact that it should be tough at the top as well. None of the other alliances can hit you thanks to 24/7 contactability and constant defence, what more do you want?

If you don't like being a target for hilariously small players, perhaps you should have thought about that before becoming a top player, bashing everyone lower than you and getting a 76% bounty on your head.


I appreciate your comment, to that extent I do agree with you. Complaining about a small guy hitting you is wrong, yeah thats okay. BUT! I feel that you kinda missed the point I’m afraid. So I will explain!

The complaint isn’t at the fact that small people can rush you, it’s at the fact that they can do so with no risk at all.

It just seems ludicrous to have a system without risk

The top guys get a big bounty for the manner which they played, then they get a bounty and someone can rush them. Okay that’s fine; it’s deserved because they have caused this bounty.

However when one analyses this one step further, it becomes quite clear that the punishment is taken one step too far.
It is disproportionate for anyone, regardless of their valuation, to have a mechanism in their favour, whereby there is no risk. Adrenaline rushing isn’t difficult, it’s rather easy to pass all significant defence and still land a profit.

The rushing is immune, which is the issue which I am having. Not the mere fact that it *can* happen at a profit.
 
Last edited:

Dax

Hydroponics Developer
Joined
Apr 22, 2009
Messages
3,126
Location
Northants, UK
Reasonable at 5%, okay you said its reasonable but then failed to specifically explain why. Yeah yeah yeah yeah hinder the top thats the point of the ADREN RUSH not the 5% retal rule. So that argument is bullshit.

Who knows wtf you were trying to prove with the rest of the bullshit. Try waffling less.

But what is fundamental here is that the failure to address the main issue.

NOTHING SHOULD BE AVAILABLE FOR FREE.

I appreciate the new bounty rule. I agree with it actually, Im pro making the guys who are winning difficult. However Im against there being a mechanism where someone can use it for free.

So this is very simple; removing that 5% retaliation rule so that the rusher will atleast have a kind of detriment to think about. Yes he might only have a small acre count but then the top guy can gain too. (and at the very least it is an annoyance as minor as the guy who sends ~5mln RPGs at someone valued 100b score)



The last issue I would like to address was that someone mentioned not being able to deal with the attacks.

A harrier rush with -2 = atf3 =P How do you deal with that! lol


The point which I would like to make unequivocally clear is that nothing should be available for free. There should be advantage of doing something with a potential detriment which follows.


For those who cba to read this, summary: Adren rush bounty good - retal rule bad, so remove it.

This; The man speaks sense 95% of the time - The other 5% is where I haven't seen him posting.
 

atsanjose

Landscape Designer
Super Moderator
Joined
Dec 15, 2007
Messages
1,659
Location
Netherlands, Brabant
lol, the game must be pretty good if there is nothing more important then discussing if the retal rule should be in place.

anyway. dont remove it.

people at <5% dont have troops to pose you any threat, there for it should be risk free the other way around too.
 
Top