Hobbezak
Garden Designer
My gripe is that white knights unbalance certain routes.
All military now suddenly have access to a decent flakkiller, rpg and SO suddenly have a unit that targets INN directly, terror route now has a unit that can sweep up after terrors, effectively making it extremely hard to land with gardeners on a solo terror (tl already did that though)...
I do think that the white knight has more impact on the game than it should have. Especially the fact that it masks weaknesses of certain routes is something that affects the balance in the game.
Maybe as the round progresses, the upper boundary on white knights might solve the issue, but still...
All military now suddenly have access to a decent flakkiller, rpg and SO suddenly have a unit that targets INN directly, terror route now has a unit that can sweep up after terrors, effectively making it extremely hard to land with gardeners on a solo terror (tl already did that though)...
I do think that the white knight has more impact on the game than it should have. Especially the fact that it masks weaknesses of certain routes is something that affects the balance in the game.
Maybe as the round progresses, the upper boundary on white knights might solve the issue, but still...