JJbrosandjl
Harvester
- Joined
- Jan 1, 2008
- Messages
- 158
In my opinion, CTF worlds with alliances over 5 members should have the stolen flags stored at the HQ. It makes much more sense to store your flag at the Headquarters anyways.
Also, instead of one person getting no income, the income of the entire alliance could be reduced by 10%. This will make up for the reduced income of the flag bearer, while still keeping the penalty of holding a flag. As for insurance, my original thought was around 30% at the HQ? It's open to suggestions, really. The HQs can hold one or more flag. The only fair way I can think of doing this is judging by the percentage of flag bearers which are left unharmed. One flag at once is naturally the minimum. Perhaps 70% for two flags at once, and 90% for three flags at once and so on. Again, this is open to suggestion.
This addition would help the game make more sense as well as giving many other benefits. First of all, it would encourage more alliances building up the HQ. Secondly, it would make the game more balanced by having the entire alliance take a seed reduction rather than merely having one person.
Just a thought, any constructive criticism or further suggestions welcome.
Edit: Naturally, the 30% attack range would be eliminated if the HQ has a flag.
Also, instead of one person getting no income, the income of the entire alliance could be reduced by 10%. This will make up for the reduced income of the flag bearer, while still keeping the penalty of holding a flag. As for insurance, my original thought was around 30% at the HQ? It's open to suggestions, really. The HQs can hold one or more flag. The only fair way I can think of doing this is judging by the percentage of flag bearers which are left unharmed. One flag at once is naturally the minimum. Perhaps 70% for two flags at once, and 90% for three flags at once and so on. Again, this is open to suggestion.
This addition would help the game make more sense as well as giving many other benefits. First of all, it would encourage more alliances building up the HQ. Secondly, it would make the game more balanced by having the entire alliance take a seed reduction rather than merely having one person.
Just a thought, any constructive criticism or further suggestions welcome.
Edit: Naturally, the 30% attack range would be eliminated if the HQ has a flag.