- It should always steal plants, followed by seeds.
- It should be more powerful, you should be able to completely cripple somebody in a few ticks, as opposed to only taking a %.
- You should have an option of it being more resilient or more powerful (but this will only be known by the player).
And they should be an option at Near round start. Possibly having seed thieves during flak wars would give a different approach to developing.
Toast, you make me aroused.