• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

Seed Thieves

Garrett2

Landscape Designer
Joined
Jan 19, 2012
Messages
1,703
- It should always steal plants, followed by seeds.
- It should be more powerful, you should be able to completely cripple somebody in a few ticks, as opposed to only taking a %.
- You should have an option of it being more resilient or more powerful (but this will only be known by the player).

And they should be an option at Near round start. Possibly having seed thieves during flak wars would give a different approach to developing.

Toast, you make me aroused.
 

Dax

Hydroponics Developer
Joined
Apr 22, 2009
Messages
3,126
Location
Northants, UK
They are an option at round start, you just have to forgoe every other tech and your mind to have them. :p
 
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