Re: robotics costs!
pinpower said:
i played robo for like 8 rounds and every round (always went PA) i spent a small amount of time in a corner crying about the development cost...but it is completely neccesary...if the PA (and then CW even more so) development wasnt so expensive we would have (as common sense dictates) PAs alot sooner, which would shorten the early round start...also without wanting to play the "the top will become to powerful" card...the top players/alliances would get PAs first (most likely) and tbh other than if you have EMPs, PAs are pretty unstoppable at that point in the round...certainly if someone has alot of them (and more than likely is attacking alliances far below them)
That's why PA got to such dev price and dev etas. Because there weren't any EMP around. Now, I am saving up for PA, and already I have my automotons pwned in defence by EMP (
edit: With now I didn't mean to indicate a time, because i'm talking about the first week of the round :/)... So I think there is something really wrong.
Either make EMP more expensive and take longer, so
a) You stop EMP from taking out the only protection a robotic has against flak incomings, being the automoton.
b) You give an incentive to play paratroopers, who are nowadays only played by, sorry to say, total noobs.
Or make PA cheaper again. There are emp out at that time, rendering pa useless unless you like to see them die. And secondly, pa don't target nld, so if you attack on your own, you're likely to get either emp, making you recall, or gurus, stopping you from landing. So the entire "PA is overpowered"-line is a bit outdated.
pinpower said:
and like hippie said (and others) once you are fully tech'd there are very few routes you cant actually attack/defend against effectively with different set ups..rpg being one of them (unless they have a smeg set up)...even strikers will be less inclined to attack you if you have a good amount of CW
You can't defend against:
a) Poms, because you don't even target nld, except with automotons.
b) EMP + harriers: They will clear every last let of you before they even fire.
c) Striker: Unless you powerhouse your way through it, they *should* kill you without any problems. PA will do nothing, and strikers really have few problems with cw, anyway less problems with cw than cw have with striker.
d) RPG: Unless you last tick, the rpg will deal a lot of damage before you fire, and the only unit that can wtfpwn them, the tyrant drone, is the easiest killable, so frankly, you see some cw fire, but they don't really do much damage.
I'm not saying the robotic route is rubbish, but saying that they are unbeatable later in the round, is a bridge too far imho. There is imho only one route that is unbeatable (with the current injury system), and that's pom, because you can't kill them, and if you finally succeed in taking some down, they return anyway.
So I actually agree with the gripe: Make PA cheaper! (and CW too, they're evil for us noobs.
)