New revenge system

Bored

Pruner
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Dec 14, 2007
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Portal said:
* Players now have "Opponent Lists" available on a new page ("Enemies" below "World View" within the Player Data section). This page lists all players who have done damage to you through stealing land, killing units, or bribing units. This includes players who have directly attacked you, players who you have attacked, and players who have defended against you in your attacks. These players will have bounties placed on them available only to you (see the new bounty system below for more details). This will help you keep track of personal enemies and encourage the exacting of revenge!

* Note on the opponent lists: There is a delay of between six to ten hours (it is randomised) before data in the opponent lists (for individuals and alliances alike) gets updated from when actual events took place, and they may not update sequentially or all in one batch (and sometimes they will!). This is to make ID calculations from this data more difficult than it otherwise would be.

* Bounty system has been entirely redesigned, as the old bounty system does not work without law/fame. Base bounty and bounty levels have been removed. Bounty has been removed as a main rank, and while it won't give normal portal rankings (and no alliance related rankings), a "top 10 bounty hunters" is replacing the old "Top 10 lawful" players for end of round portal placements (and any relevant profile awards that may exist have been converted as necessary). Alliance points no longer consider bounty levels in their calculation. Now there is a new "Personal Bounty" related to people that have attacked you and your ability to get revenge on them (See "Opponents" feature above). The game keeps track of every individual that steals land from you or kills your units - and what you do in return. If you get "revenge" (steal land back or kill troops back) attacking them back, then you can claim bounty on these individuals. The behind-the-scenes L/F code will still be used to help calculate possible bounty earnings, as it always has for bounty earnings.

A couple small questions concerning this:

1. If I hit somebody on the 1st day with privates (Hypothetical ;) ), will that bounty stay for the entire round, or does it drop over time, similar to AR mod?

2. Say I'm ID2, and ID3 has a 50% bounty to me. If I hit them, will the bounty go down, or will it stay at 50% until some code kicks in :p ?
 

Azzer

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Re: New revenge system

Bored said:
1. If I hit somebody on the 1st day with privates (Hypothetical ;) ), will that bounty stay for the entire round, or does it drop over time, similar to AR mod?

If you remain in their top (it's 15 not 10 as per the portal, that was me not updating it before posting the announce) 15 enemies, then the bounty on your head for them will remain. Chances are though they'll soon encounter at least 15 players that do more damage (through kills or land), and so you'll be "Knocked off" their list (put below the bounty levels).

Bored said:
2. Say I'm ID2, and ID3 has a 50% bounty to me. If I hit them, will the bounty go down, or will it stay at 50% until some code kicks in :p ?

The bounty won't go down in any form of gradual manner just because you hit them - it will only go down "gradually" as you gain enemies that are considered "worse enemies" than the guy you have a 50% bounty on.
However, the 50% bounty can simply "disappear" if either you end up doing more damage to the enemy than they did to you (few different ways this can happen as it's a strange fusion of land loss and briber/kill damage done which don't mesh together well normally)... or you earn more bounty than the amount of damage they've ever done to you (eg you've "claimed your bounties worth" until they do more to you).

I know it might not seem like an entirely simple system in mechanics, but in practise and once you've seen it functioning a bit later on in the game, it should be pretty simple and you shouldn't be trying to worry too much about the exact mechanics/figures of it all (in the same way people wouldn't try to with unit stats :p).
 

Bored

Pruner
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Re: New revenge system

Azzer said:
I know it might nou seem like an entirely simple system in mechanics, but in practise and once you've seen it functioning a bit later on in the game, it should be pretty simple and you shouldn't be trying to worry too much about the exact mechanics/figures of it all (in the same way people wouldn't try to with unit stats :p).

:shock: Sounds cooler than I thought! Wasn't really worrying about exact stats and such (It's usually more work than I bother doing while playing a game ;) ), I was just curious about how it all worked on the other end of the spectrum. I eagerly await my 1st test of the new system.
 

MattM

Tree Surgeon
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Re: New revenge system

A note on the enemy list:-
edited out by Azzer now the problem is solved, as it had ID's in including the OP's!

Why have the bottom two on my kill list in this PW not been assigned bounties (perhaps I have missed something, but I just wanted to know). Baring in mind I haven't attacked them back yet, also.
 

Azzer

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Re: New revenge system

MattM said:
Why have the bottom two on my kill list in this PW not been assigned bounties (perhaps I have missed something, but I just wanted to know). Baring in mind I haven't attacked them back yet, also.

Look how much damage you've done to them in comparison. The bounty system is to encourage "revenge" - I don't really consider it revenge if you've already hammered them 4-to-1 in kills alone! :p
 

MattM

Tree Surgeon
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Re: New revenge system

Ah OK, I forgot about considering the damage I did in return whilst defending myself ;)
 

Kunohara

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Re: New revenge system

Will the bots' behaviour be affected by the revenge system?
 
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