Re: Mini Tournament
! Two weeks of 10 minute ticks Capture The Flag world. Start cash of £1,000,000,000,000 and start land of 250. Sleep mode is disabled, anti-rape of any kind is disabled, and alliance limits are set to 10. Alliances will be locked about 2 days in to the round, so make sure you are happy with your alliance after the first couple of days (gives you some time to change your allies around a bit though). Developments are 75% of their usual time/cost, and there is no dev multiplier. There's 3 flags available. Tech tree is as usual, though bunkers and sentry turrets are disabled. Prize will be 10 credits per member for every member of the winning alliance on flag points, with 3 credits per member for 2nd place on flag points. Anyone not in an alliance when the alliances get locked, will be placed in to any free alliances randomly (with extra allies created as necessary and a random leader picked). If you want to run a random ally just create an ally and don't fill it up, but alliances are otherwise normal, recruitment wise. But remember alliances locked means you cannot join, create, or leave an alliance beyond that point, so be sure on your alliance choices. Injuries are disabled! Instead there is an old-school base insurance on everything, 30%