White Knights and Wizards:
White Knights and White Wizards will now refuse to be sent on an attack. They will simply ignore the order and stay at home if you try to attack with them. They can still be sent out in defence. Also, the "h" "t" "q" "f" (half, third, quarter, fifth) codes for military page should now generally give more accurate results, particularly for a third. Remember that these codes apply to your total staff, not staff home. You can use percents for "staff home" by using an @ instead of a % (20@ = 20% of staff available, 20% = 20% of total staff of that type).
This should be two separate sections if you ask me, stuff about mobs and the "h" "t" "q" "f" (half, third, quarter, fifth) codes, shouldn't be under a section titled "White Knights and Wizards:" just a OCD thing that bugs hence this being a gripe not a suggestion