injury system

vannila

Planter
Joined
Dec 14, 2007
Messages
42
i'm actually quite surprised no one has griped about this yet. in the beginning, it seemed to be working fine. i seemed to be getting a fair amount of troops back when i lost some, etc. obviously azzer hasn't stated the formula for getting the troops back, but i assume it has something to do with the l/f system that used to be in place. so when i attack someone i am able to get a -1 ETA on, end up getting zero'd, then get 25% of my troops back (only because i'm psolo, would have gotten 20% back otherwise) and having almost literally 0 LET, i am quite surprised. especially when my AR only rises 9%. talking to other people, they seem to be getting similar results. attacking at 88% and getting 33% troops back. is this how its supposed to be? or is there some major bug?
 

Darryl

Head Gardener
Joined
Dec 14, 2007
Messages
273
Location
East Midlands
Re: injury system

It does seem odd.

It is at a default rate of 50% for attacking. The injury rates can increase/decrease based on the ratio of attackers/defenders - bashing a target by a large amount can result much lower injury rates, while attacking tougher opponents (which includes the valuations of any defenders) can receive higher injury rates (up to -30%/+20% difference either way).

So a wave on someone at 30% will result in a minimum of 20% injury return, yet attacking at 88% value only gives 33% return.

I read the above quote to mean that an attack at about the old 70% lawfulness threshold, when you're not "repeat attacking", and have noone attacking with you, should give about 50% injured units, so unless you have hit them before or someone else was there, I don't see why you got such a low injury rate, are you sure the numbers are accurate?

In your -1 ETA rush, what kind of attack was it? A full attack with geos, or just a LET rush? If the latter, that might explain it, as I think the injury system works in a similar way to L/ and bounty in terms of what criteria it uses to reward players.
 

vannila

Planter
Joined
Dec 14, 2007
Messages
42
Re: injury system

it was mostly LET, but there were about 150k geos there in case he sent out
 

Azzer

Administrator
Staff member
Administrator
Joined
Dec 13, 2007
Messages
1,215
Re: injury system

Were there lots of you attacking him, or was it just you alone fighting a larger opponent?
 

DarkSider

Tree Surgeon
Joined
Dec 14, 2007
Messages
796
Re: injury system

Well i just wanted to make a gripe about it and i notice it's already here :D
So yesterday i did my first attack this round so it's no question about repeat attacking.
Target was 68% of me, i sent alone on him and somebody else followed 4 ticks behind me. So even after i landed, the second inc was just eta 1. I lost 6.6 mil gards in 1 tick, and i get back 213k :shock: 3.3% injury for attacking lawfull ?!


Target #2 72% of me, completly alone, i lost 4.3 mil gards last tick and i get 950k gards injuried.

Target #3 74%, all alone, 4.5 mil gards lost last tick, 372k injuried :cry:
 

Nonny

Harvester
Joined
Dec 17, 2007
Messages
110
Re: injury system

I just got approx. 25% as a pure solo attacking at 82%.

Now I've not been the nicest so far, so if the old law/fame calcs are in force that could be affecting it? I'd like to know though!

However, it was the first attack on this target by me and there was no-one else attacking at any time with me or around me. The whole kapoodle. LET's, gardies and land stealers. Does this figure sound about right to others?
 

Azzer

Administrator
Staff member
Administrator
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Dec 13, 2007
Messages
1,215
Re: injury system

I'll certainly be looking in to all of this after I've finished my own holidays and celebrations here!

But do bear in mind possibilities as repeat attacking and other attackers attacking with you (though would need to be at the same time, not 4 ticks behind as DarkSider had).... make sure you can rule out 100% with zero doubt in your mind any possibilities like this before thinking injuries are below bar... and then I'd appreciate you telling me if you've had injury rates working fine in X instance, but not in Y instance (eg "when just 1 mil terrorists killed me when I attacked at 100%, and they hit in one go, I got 55% injury rate... but then attacking at 110% of my score a mix of assassins, ninjas and secret agents killed me and in that one tick I definitely only got back 30% of all my units") - you'd need to check the amounts you get back too, eg make sure you get back 30% of every unit type you had present... if you get different return rates for your gardeners, geos and your LET units you attacked with, then please let me know - anything that could help me track down the possibility of a bug will help :)
 

Jorizz

Pruner
Joined
Dec 15, 2007
Messages
67
Re: injury system

I suggest making a clear table so it doesn't turn into some vague system like the lawfullness/bounty system etc.

Just when attacking >30% you get 10% back, attacking at 30-35% you get 15% etc etc. And when attacking, the % you get back is divided by the times you hit this person in a span of let's say 3, 4 days. And it would add up the total score of the attackers and if the target is 30% of the total attackers score they'd get 15% back. Just make it nice and simple, because it's made to encourage more "brave" attacks, or staying home defending yourself when you're about to take some heavy losses etc but if you can't depend, rely on it this is not going to work but it's just going to turn out into a lottery.
 

pinpower

Landscape Designer
Super Moderator
Joined
Dec 20, 2007
Messages
2,136
Location
Bournemouth
Re: injury system

tbh, this round (cos of injuries) i dont think ive recalled an attack once because of defence...i always just think...meh, im not gonna loose everything...might as well stay

also its allowed me to be able to send, and go offline without worrying to much about loosing everything
 

Nonny

Harvester
Joined
Dec 17, 2007
Messages
110
Re: injury system

I haven't noticed any issues in defence. Attacked from above I've had up to 80% injury rates!

I've done my usual of not being around when SAS arrived so lost a load to them. Whilst I didn't study the numbers I don't recall them attracting my attention as bad.

Playing silly buggers with hippies only in attack, I actually got 70% injury if I remember right.

The recent one is still in my news though so I'll message you the details Azzer.
 

Haplo

Planter
Joined
Dec 14, 2007
Messages
45
Re: injury system

I must say I like the injury system :p And not just because I went puppets this round. Now there will be a lot more troops flying around as no one is really, truly, utterly killed. Kind of fun actually.
 

vannila

Planter
Joined
Dec 14, 2007
Messages
42
Re: injury system

i too like it. i like the idea of a second chance type of thing. but it hardly seems worth it when i get so few troops back :/ and the attack i rushed on, there were other people...not too many, or too big i don't think...i wasn't on anyone else's tick though :/ and i was the only one with LET it seemed.
 

SadYear

Pruner
Joined
Dec 14, 2007
Messages
86
Location
Nantes
Re: injury system

Returning mob : Hippy 1,000,000 870,498

I lost 129,502 hippies in a last tick defense on a zeroed mate, massed by 3 guys on same tick and I had two other allies of mine that were trying to defend too.

No LETs from me were involved in the battle, whereas they were a lot of them from the opponents and yet I only get a few hippys injured ?

Hippy [7,505] 17

Injured : 7,505
Dead : 129,502
Ratio : ~ 0.05795 i.e. less than 5.8% ?

Something is wrong. Very very wrong. Or am I not getting something ? :?

Edit :

From that same mob (only hips/yobs/smallies), I lost 209,996 staff and here's what I got back :
Hippy [7,505]
Yob [4,113]
Small Droid [915]

Which is only 12,533 staff.

The total ratio (injured/dead) is : ~ 0.05969 i.e. less than 6%.

Edit 2 :

Same battle, but a friend's troops, not mines :

You sent 35,881,369 employees to defend.
You recalled 34,505,829 employees that were sent to defend.
Total : 1,375,540 dead staff

Injuries :
Hippy [25,188] 18 Protestor Guru [44,428] 18
Hippy Van [1,024] 18 News Van [1,614] 18
Yob [16,443] 18
Total : 88,697 injured staff

Total ratio (injured/dead) : ~0.06448 i.e. less than 6.5%.
 

Twigley

Hydroponics Developer
Joined
Dec 14, 2007
Messages
2,694
Location
UK
Re: injury system

Ok before you read.
I see the funny side of this.
More of a suggestion gripe than anything.

So a big solo garg just got raped of his staff.
He will get Nearly all of those back in 3 hours.
How is that fair?
Now he has a maxxed out AR, lower score for 18 ticks to get more land, impossible to steal on due to AR + having the ability to have others trigger on him.

Azzer do something.
Im tired of it :S

Btw just to say again: I am only moaning a bit. Its more of a "Azzer - its overpowered".

Damn you solo man!

P.s
 

Silence

Head Gardener
Joined
Dec 14, 2007
Messages
331
Re: injury system

Twigley said:
Ok before you read.
I see the funny side of this.
More of a suggestion gripe than anything.

So a big solo garg just got raped of his staff.
He will get Nearly all of those back in 3 hours.
How is that fair?
Now he has a maxxed out AR, lower score for 18 ticks to get more land, impossible to steal on due to AR + having the ability to have others trigger on him.

Azzer do something.
Im tired of it :S

Btw just to say again: I am only moaning a bit. Its more of a "Azzer - its overpowered".

Damn you solo man!

P.s


You whine when you cant get through. Now you whine when you kill him!

Pfft your time of the month by any chance?
 

Cheese

Tree Surgeon
Joined
Dec 15, 2007
Messages
698
Re: injury system

Twigley said:
Ok before you read.
I see the funny side of this.
More of a suggestion gripe than anything.

So a big solo garg just got raped of his staff.
He will get Nearly all of those back in 3 hours.
How is that fair?
Now he has a maxxed out AR, lower score for 18 ticks to get more land, impossible to steal on due to AR + having the ability to have others trigger on him.

Azzer do something.
Im tired of it :S

Btw just to say again: I am only moaning a bit. Its more of a "Azzer - its overpowered".

Damn you solo man!

P.s

1stly I did warn Lukey about what would happen in the resistance thread.... So you were all well aware what would happen.
Oh and 2ndly it's 12 ticks for it to return for me ;)
And finally ask Azzer I logged out before mid day and only just got back now :)
 

Souls

Official Helper
Joined
Dec 14, 2007
Messages
837
Re: injury system

I lost just under 20mil troops and got a 25% return rate on it. Now, I wouldn't be complaining, but why 25% for attacking above me, and staying with 3 defenders, two of which were above me, one which was double my score? It wasn't a repeat attack, either. :S
 

Twigley

Hydroponics Developer
Joined
Dec 14, 2007
Messages
2,694
Location
UK
Re: injury system

Cheese said:
Twigley said:
Ok before you read.
I see the funny side of this.
More of a suggestion gripe than anything.

So a big solo garg just got raped of his staff.
He will get Nearly all of those back in 3 hours.
How is that fair?
Now he has a maxxed out AR, lower score for 18 ticks to get more land, impossible to steal on due to AR + having the ability to have others trigger on him.

Azzer do something.
Im tired of it :S

Btw just to say again: I am only moaning a bit. Its more of a "Azzer - its overpowered".

Damn you solo man!

P.s

1stly I did warn Lukey about what would happen in the resistance thread.... So you were all well aware what would happen.
Oh and 2ndly it's 12 ticks for it to return for me ;)
And finally ask Azzer I logged out before mid day and only just got back now :)


12 ticks? :p
You lucky foo :p

P.s Silence - Your not funny and i aint getting bothered what you say - Cheese knows that i have nothing against him and its all fun fun ;)
 

Chewie

Pruner
Joined
Jan 2, 2008
Messages
85
Re: injury system

I have noticed so far with the units that are getting poor returns through the innjury system are inns or NLT's. This could be a possible parralel to the old bounty system where killing these units gained poor bounty whereas now these units get low injury rates. Makes sense really.
 

SadYear

Pruner
Joined
Dec 14, 2007
Messages
86
Location
Nantes
Re: injury system

Chewie said:
I have noticed so far with the units that are getting poor returns through the innjury system are inns or NLT's. This could be a possible parralel to the old bounty system where killing these units gained poor bounty whereas now these units get low injury rates. Makes sense really.

Very good point, even though I don't really care 'bout the reason why it's not working properly. I just wanna see it fixed. :(
 
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