It probably won't affect Enmity or S2N that much; but it will certainly reflect poorly to the other lower alliances in my eyes when they see a leader of the one of the top 3 (sub rank 1) allies delete because they got bored of this round.
In my eyes the mark of a true player is the one who sticks it out through thick and thin, shitty rounds and good rounds; bad attacks and good ones etc. I think you get my point....
contactability + activity > * in this game. Once u learn the basics/units it's piss easy. The Reason why RRR are winning is because they are more active+contactable. Not because of 'skill', the skillcap in this game is very low.
dont fool urselves...
Activity and contactability are not the sole vital factors that lead to winning. It is exceptionally useful, but there are plenty of active people who suck. Knowing how to play and how to work together is just as vital being active and contactable. I'm sorry you're so jealous of our win; considering we won so skill-lessly. Hell we only beat 3 alliances 1 Versus 1 and then crushed the pitiful resistance attacks that came our way. Think, digest, rethink, then post. Follow this rule and you will look less like a retard.
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I'm just saying a big part of ur 1v1 wins was because your contactability > ours -> we get ppl zeroed.
Enmity died hard and fast, once we got going they died in a few waves.
S2N died by the third wave, after that they rolled over and let us land rape them.
Fail hit sleepmode after a couple of waves and we just mercilessly raped anything within range.
We were very active in the wars because we had the momentum to keep ourselves going once we realized we really were going to win and we had a feeling of unstoppable superiority. It felt great and tbh most of us slept/napped/worked between attacks and just got HLed when it was 10 minutes to LT. We also have many friends in the lower allies who let slip LT for the resistance attacks; that helps immensely when everyone knows to 'be on for 19:00'.
i'm not jelous because i know i probably couldnt be in a rank1 ally(altho i was last round but that was solely because of powerblock and you were too weak to rush us effectively) because theres too many hours im not contactable.
Pardon me, your post reeked of jealousy and that was the sole reason i interpreted it as such. If that is not the case you have my apologies.
As for rushing: our Biker players thrashed your POM players so badly you guys stopped buying NLDs and just massed flak. how is that us failing to rush? As for being unable to take you guys down last round it has more to do with the fact that if WH sent on one ally we'd be immediately retalled by the others. This paralyzed our ability to attack rather than any inability to rush you effectively. We brought SG to their knees rather quickly but stopped shortly thereafter due to a lack of steam and the imminent counter attacks. I'm not surprised you don't understand this since learning about basic units is, as you say, 'piss easy' but actually learning how to play the game effectively is another kettle of fish entirely. Also you personally don't have to be always contactable when you have 19 others members to back you up, not to mention 40 others who will retal for you when so ordered. The 'resistance' last round was essentially Chance/WH versus 3 much bigger alliances. This round it is 5 alliances versus 20 of us. Do you see the difference?
And one of the reasons you crushed the resistance because you had _all_ of your members ready to atleast send out and also imo, our tactics sucked.
And having the ability to know when the resistance is going to strike was the main factor in us being online. We weren't all out and about doing our thing, got a text/prank and suddenly rushed home to play. We were sitting there waiting because we knew the general time a strike was imminent. That's good intelligence and good planning.
Admittedly, your tactics were appalling but that isn't anything to be surprised about from the ex TBA alliances. Your tactics last round were appalling also.
And ofc there are ppl who are active that sucks, but when uve learned the game it's more about what i wrote. And whats up with calling me a retard`? Did it make you feel better
Again that's not entirely true; being active and contactable is only useful in a defensive scenario, being skillful requires being able to steal land, trick people, launch clever attacks and deceive your opponents. There is more to this game than simple contactability and activity. Some day you might find out what it is.
Can't have you going around masquerading as an intelligent member of the
Homo Sapiens species when you're clearly not. Good day to you sir.