Ending Powerblocks :(

BlackWolf

Landscape Designer
Joined
Dec 14, 2007
Messages
1,217
Location
Lappeenranta, Finland (Wolf territory)
Garret its life... its how things goes in bush. I think your approach is more towards curing the symptoms not to cure what causes those affects.

It is all about what makes this game to tick and people to gain score (as I see it). We changed from acre/unit score to seed/fund/plant score bit by bit. Yet none of the steps were made completely but as small steps fixing one probelm at time where actual mid section is causing probably more problems than before and after.

Thats the problem with current plant/seeds/funds score with added acre score. It doesnt allow lower ranks to mass on acres to compete with top alliances in income. It ties them to play with low acres, low score, low units way to prevent ending up to range.

I have not fixed out yet in my head how this smaller alliance even with acres could actually do that climing but I am sure if acre score would be removed as next step, to get there.
 
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