Alcibiades
Plant Geneticist
Obviously.
zhouj only buys flak, so he can't relate.
Right, because you don't get the most eff for killing stuff? Oh.
Thanks for also omitting the h/f values. Either you don't think they matter (probably) or you're obfuscating the reality.
Right, because you don't get the most eff for killing stuff? Oh.
Thanks for also omitting the h/f values. Either you don't think they matter (probably) or you're obfuscating the reality.
h/f has no relevance on my point, as warlord proflie award is effectiveness, and you get effectiveness whether or not you are honourable.... and as for my meaning and obfuscation of it, i think if anything not showing honour or fame made it clearer not less clear. The point being that effectiveness gains are larger if you die in a battle rather than not dying, or if the battle itself is large. Which plays to being a suicidal flak whore, carried in a rank 1 alliance with late firing units such as strikers.
Anway I meant it as a gripe not a discussion, and i think even if your opinion differs, a few heavy thugs if they are needed (mass incoming afoot) to kill the flak is beneficial. And should be done, after all if it takes 2 or 3 of your mass incoming 8 hours or more to buy back the flak you kill, it makes it easier for 8 hours to guru whats left, and stop land loss. which in the long run is better for the whole alliances tech speed. Which is why it frustrated me, and i made this thread. something a selfish player probably wouldnt realise.
Edit: "You must spread some Reputation around before giving it to Alcibiades again." boo
1. Effectiveness directly scales with positive honor. Thanks for playing.
2. Effectiveness directly scales independently with value killed and value had killed. Thanks for playing.
3. See below.
Rank 1 Enemies Killed: Achieved
Rank 1 Damage Done: Achieved
I don't mean to insult your intelligence but...I do.
1. Effectiveness directly scales with positive honor. Thanks for playing.
2. Effectiveness directly scales independently with value killed and value had killed. Thanks for playing.
3. See below.
Rank 1 Enemies Killed: Achieved
Rank 1 Damage Done: Achieved
I don't mean to insult your intelligence but...I do.
Ill start by addressing point 2:
"* Effectiveness: A scoring system related to damage you do to any enemy (whether in defence or attack), and damage received from the enemy. The damage type (eg lethal, bribe, distract) plays a large part in this score, and the manner of doing/receiving the damage (eg bashing somebody at 30% range) can also affect these gains/losses (losses are much less likely than gains, but can occur in certain circumstances/fights
with extremely poor planning and attacks). "
why do you state something as fact and not give the source of this divine wisdom or proof to back it up, and why does the portal disagree with you? has borat ever told you great trolling!.............................NOT!.
as for point 1.
It is one and the same, aka it doesnt matter about h/f because you still get much more honour (-ve or +ve), fame and therefore effectiveness from dying on an attack/defence than you do from a clean kill. it means nothing. you were probably just a suicidal flak whoring selfish alliance member, who was carried by the rest of the team, and nothing you have said disproves this it only seems to prove it!
and as for point 3:
whoop de doo..... I have the same achievments and more. is this a measure your e-peen contest or do you just not know how to make a point without being conceited,
Rank 1 Enemies Disabled: Achieved
Rank 1 Enemies Killed: Achieved
Rank 1 Enemies Bribed: Achieved
Rank 1 Damage Done: Achieved
and you know the round i achieved the damage done and most killed. i was a selfish player. i was in a rank 1 alliance always suiciding and staying low for targets. and i even was top 5 on fearsome page with 3.5 times the damage done to the enemy as that i recieved. IT STILL DOESNT MAKE YOU A TEAM PLAYER OR USEFUL MEMBER you are still selfish, and carried by your alliance, not contributing anything useful by being troop thin and flak fat, and always dying.
and now to bring it back to the gripe
and its that same selfish naive mentallity that frustrates me, saving religiously for your tech, and complaining when you lose land when you have a unit (heavy thug) that can thin the mass waves of pure flak incoming and make it easier to guru the following waves and save many peoples land. then you should use it tactfully for most benefit to you and your alliance. optimizing delay to next tech by making it easier to save land in the following waves, but not overspending at the detriment to developments. Cant you see it is all circumstantial.... there is no one best way to play a route, it depends on the competition!
listen im not going to explain the game to you, and i wasnt trying to insult you nor your "inteligence" [you did that all on your own]. but if your flames are resorting to insults because your are to inept to rebute a point with facts and evidence instead of made up rhetoric maybe you should just stop posting.
i dont want to criticise zhouj as i can't remember ever playing with him.
you were probably just a suicidal flak whoring selfish alliance member, who was carried by the rest of the team, and nothing you have said disproves this it only seems to prove it!
zhouj only buys flak, so he can't relate.
+1 internetz.
Dachi - If you read the sentence you quoted.. He said "Probably" If you read what he had said at least twice before, he said "I haven't played with you before but from what I saw last round round"