So, basically I've made one as a kind of personal experiment, as in you put in number and type of units for attackers and defenders and it churns out a report.
Before I go any further, I'm going to make it clear that I won't be releasing this for general use, partly because I haven't tidied it up enough yet, but mainly for the very good reasons given in this thread: http://www.bushtarion.com/forums/showthread.php?t=1082 (quick summary: it wouldn't be good for the game).
So why make this thread?
1. Although not for general use, I think it would be fine for someone to use it for testing theories on changes to/introduction of new units, so I'm letting it be known that such a thing exists.
2. Because I'm looking for help. Although it does all the technical bits of sorting initiatives, armour stripping, selecting targets etc. the actual numbers I'm using for unit health/armour/damage are clearly way off and are giving results that experience says are wrong. The task of going through the stats of each unit is a pretty mammoth one, so if anyone is interested in such things / has a lot of time they don't know what to do with, I'd appreciate help. It's currently all in python, which you don't really need to know to work the calc, though a vague understanding of how scripts work would be pretty essential.
I'd also like to hear from anyone who knows how to turn a pretty ugly python script into a nice looking application.
Before I go any further, I'm going to make it clear that I won't be releasing this for general use, partly because I haven't tidied it up enough yet, but mainly for the very good reasons given in this thread: http://www.bushtarion.com/forums/showthread.php?t=1082 (quick summary: it wouldn't be good for the game).
So why make this thread?
1. Although not for general use, I think it would be fine for someone to use it for testing theories on changes to/introduction of new units, so I'm letting it be known that such a thing exists.
2. Because I'm looking for help. Although it does all the technical bits of sorting initiatives, armour stripping, selecting targets etc. the actual numbers I'm using for unit health/armour/damage are clearly way off and are giving results that experience says are wrong. The task of going through the stats of each unit is a pretty mammoth one, so if anyone is interested in such things / has a lot of time they don't know what to do with, I'd appreciate help. It's currently all in python, which you don't really need to know to work the calc, though a vague understanding of how scripts work would be pretty essential.
I'd also like to hear from anyone who knows how to turn a pretty ugly python script into a nice looking application.