Steve_God
Official Helper
To give some reference to the manual from peoples correct statements of how it works (as the fire-power is allocated directly according to numbers, not strength):
Gards have 1 star Health and 1 Star Armour.
Geos have 2 stars Health and 1 Star Armour.
That means that they require two stars worth of Health damage on them to be killed/distracted/disabled (in addition to the 1 star of armour), and are therefore harder to kill than Gards.
That means that often, one wave of units (with a lower initiative) won't kill everything as there's likely to be some Geos left (due to the low amount of fire-power directed at them initially), and is why you need some sweeping units (with a higher initiative) to kill the geos off before they land.
Simples!
Gards have 1 star Health and 1 Star Armour.
Geos have 2 stars Health and 1 Star Armour.
That means that they require two stars worth of Health damage on them to be killed/distracted/disabled (in addition to the 1 star of armour), and are therefore harder to kill than Gards.
That means that often, one wave of units (with a lower initiative) won't kill everything as there's likely to be some Geos left (due to the low amount of fire-power directed at them initially), and is why you need some sweeping units (with a higher initiative) to kill the geos off before they land.
Simples!