Enrico
Tree Surgeon
- Joined
- Dec 14, 2007
- Messages
- 518
This round have proved that Solos are to popular, while very few play in alliances.
Thus Solos need to get a more bumpy ride!
My idea is simple.
Each 24h cycle on the server all Solos loose AR-protection for 2 3 hour periods, determined randomly for each ID, with a minimum of 2 hour between them.
The Solo in question will get a news report 6 ticks before the AR is lost:
"The automated warning system at our company seems to have gone off line. The Government has promised to send over some repairmen, and it should be back online in a few days."
Anyone spying the ID will not see this naturally.
Again a new news report once the AR is back.
"The repairmen fixed the problem, and the Government will now get a message if someone try to overwhelm you. These warning systems are the bee's knees when they work, to bad they are so unstable."
This way, solos will have to live with the fact that someone may strike lucky and hit them on ticks where the AR is disabled, and that the only way to get 24h protection is in an alliance.
But it should not be two much off a nerfing, and the solo can still defend as normally, have pnaps defend you etc. As a possible bonus, it might be more difficult to estimate AR-mod from a spyreport.
Thus Solos need to get a more bumpy ride!
My idea is simple.
Each 24h cycle on the server all Solos loose AR-protection for 2 3 hour periods, determined randomly for each ID, with a minimum of 2 hour between them.
The Solo in question will get a news report 6 ticks before the AR is lost:
"The automated warning system at our company seems to have gone off line. The Government has promised to send over some repairmen, and it should be back online in a few days."
Anyone spying the ID will not see this naturally.
Again a new news report once the AR is back.
"The repairmen fixed the problem, and the Government will now get a message if someone try to overwhelm you. These warning systems are the bee's knees when they work, to bad they are so unstable."
This way, solos will have to live with the fact that someone may strike lucky and hit them on ticks where the AR is disabled, and that the only way to get 24h protection is in an alliance.
But it should not be two much off a nerfing, and the solo can still defend as normally, have pnaps defend you etc. As a possible bonus, it might be more difficult to estimate AR-mod from a spyreport.