Re: Nerfing of Solos.
To be honest, my personal opinion on the matter is that solos aren't helping the situation, but that it really was the introduction of injuries that started to kill allied play and make the burnout level for allies go through the roof.
Think on it, pre injuries, unless you were the rank 1 ally/solo you were able to be zeroed. Zeroed is a term that has lost it's meaning in recent rounds, where 35% of your troops pop up 18 ticks later. This means that essentially once you've been hit, you pop out of range for 3 hours and then boom, you're back within your attackers' range. This consequently means that instead of being given the time to rebuild after being shattered, you're forced either to hit sleepmode, let yourself get raped, or have to be online/contactable to send out your remaining staff.
That is a huge problem, and has been for me since injuries started. I tend to like playing defensively (read: i'm a crap attacker) and so defence is my strongpoint (usually POM route as well) and this means that on top of being an integral part of every alliance defence/set of incomings i now am a delicious target to all those who would love to kill a POM, especially one who blocks a lot of incoming. So, being a permanent target (with the exception of 3 hour grace periods) your activity is required to be extremely high, or you have to go solo, where the expectations aren't as high.
Whereas some of you are postulating other theories as to the reasons for alliances high expectations, i think it is mainly derived from injuries. You are no longer able to take a day or so off every few weeks to rebuild completely from scratch. Honestly, after weeks/days of incoming, i would gladly accept a good zeroing and be able to rest peacefully for a night or two. One or two good solid, uninterrupted nights sleep every 5-10 days would work wonders for me. Allies are dying because days of constant incoming are going to inevitably crack even the best alliances, and injuries accelerates this situation because your targets are back into your range/targeting cycle faster than previously.
Solos: are a problem when it comes to alliances, a very big one, in my eyes, but cannot be blamed for the sole loss of players/interest/allies. There must be other factors at work here, and for me, injuries and the sheer amount of time online i *must* maintain is punishing on the body and the spirit.
Edit: On the matter of handing out my phone number, if i'm playing allied it is usually with a group of people i know and have known for several rounds and trust as much as i can trust anyone on the internet and so i have no problem giving them my number. Also when i first started i was a little skeptical about giving it out, but really, afaik, people can't do much with just your phone number, or even your phone number and name. Also, i'm pretty sure all allies don't require phone numbers, just those that are going ftw, because it will be necessary for you to be a team player, and that means being contactable and able to help out your allymates even when it's not necessarily in your best interest.