• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

Unit types

Chezz

Harvester
Joined
Mar 30, 2008
Messages
175
Currently we have some unit types, like Machine/Vehicle, Living, Undead etc.

They are not in use much, except for some units like Scrap Bot which attacks only Machine/Vehicle, Robotic (not sure whether there are others).

So what I feel is since they are not used, why not remove them OR make them more prominent?
 

Chezz

Harvester
Joined
Mar 30, 2008
Messages
175
Re: Unit types

atsanjose said:
go there and youll see lots of *'s
those are almost all reductions or bonusses on some sort of unit (be it undead/living/robotic/machine etc.

so there are plenty more then you think i guess

Well actually there are 21 units with bonuses, and out of these, 9 have bonuses against unit classes while the other 12 have bonuses against specific units/routes.
 

Enrico

Tree Surgeon
Joined
Dec 14, 2007
Messages
518
Re: Unit types

I agree.

Either make them more prominent, and have greater impact, or scrap the all together.

Right now they are a needlessly confusing layer of unit data for newcomers.
 
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