BlackWolf
Landscape Designer
Its time to do some griping of new changes.
Ok ok theres some good things too but well i wouldnt be whiner if i wouldnt whine.
1. Removing of L/F
- On this round i have seen most massing and bashing EVER. Its only been bit over week and iv seen such waves and idiotism that i cant remember if iv seen such things happening before.
I can live with alliances warring and all but when same person sends to same target over and over again its insanity! 3-4 attacks to same person right after units have returned with no drawbacks is way too much!
2. Injuries.
- Yes injuries are nice... But whatta hell is this all about? People knows their targets are getting lots of units back so their rank will stay high or jump again and kill them all over again. Its insanity!
Im not huge fan of bashing and zeroing but this is going bit too far. With this amount of units return rate its next to impossible to kill anyone which ends up to more bashing.
3. Bounty.
- First of all how the hell i can have bounty on bots? That alone is stupid. If i attack someone and specially get defended against on some ID and lose units i get craploads of bounty on that defender. Awesome system... not. Where this leads? Before round is over i have bounty on propably everyone out there and its really stupid! I can understand bounties if i get attacked and all but when defenders are "punished" by bounty and attackers are rewarded with it, its stupid system!
4. AR.
- I have not played for few rounds as solo so couldnt tell before. But after lates changes this is getting ridiculous. Yes with injuries AR is piling nicely when attacked but why is AR affected by land loss only when your insanely land fat?
When you cant lose that much units due injuries is land playing even bigger part. For every solo losing acres is huge hit and as such should give constant non land fat dependable amount of AR. Same time AR shouldnt pile up as high from losing units as it does now.
5. Exp.
- Sure its nice exp got removed but at same time only more bashed targets encouraging affect in game got removed. I dont say some top rank with insane amounts of units deserves exp, but bots, lots of land and units losing people etc really would need some. How? I dont know but something must be added for those people who gets punished this much.
6. Players.
- As last i must say im really dissapointed to some people playing this game. This round raping, massing and bashing is on level we have not seen before. Go to alliance wars and do what ever you like but piling up attackers on solos and people who cant defend themselves is childish! You really need that much those few acres you must send repeated attacks on same IDs and wave and bash them? Get some balls!
This game is as much about fun as its about whos #1 in the end. And not everything is acceptable. Just to get there. Some tactics i have seen are so low and childish that it makes me sick. This is what you want this game to be about?
Treat your enemies as you would like them to treat you.
There are rules, even on wars!
Ok ok theres some good things too but well i wouldnt be whiner if i wouldnt whine.
1. Removing of L/F
- On this round i have seen most massing and bashing EVER. Its only been bit over week and iv seen such waves and idiotism that i cant remember if iv seen such things happening before.
I can live with alliances warring and all but when same person sends to same target over and over again its insanity! 3-4 attacks to same person right after units have returned with no drawbacks is way too much!
2. Injuries.
- Yes injuries are nice... But whatta hell is this all about? People knows their targets are getting lots of units back so their rank will stay high or jump again and kill them all over again. Its insanity!
Im not huge fan of bashing and zeroing but this is going bit too far. With this amount of units return rate its next to impossible to kill anyone which ends up to more bashing.
3. Bounty.
- First of all how the hell i can have bounty on bots? That alone is stupid. If i attack someone and specially get defended against on some ID and lose units i get craploads of bounty on that defender. Awesome system... not. Where this leads? Before round is over i have bounty on propably everyone out there and its really stupid! I can understand bounties if i get attacked and all but when defenders are "punished" by bounty and attackers are rewarded with it, its stupid system!
4. AR.
- I have not played for few rounds as solo so couldnt tell before. But after lates changes this is getting ridiculous. Yes with injuries AR is piling nicely when attacked but why is AR affected by land loss only when your insanely land fat?
When you cant lose that much units due injuries is land playing even bigger part. For every solo losing acres is huge hit and as such should give constant non land fat dependable amount of AR. Same time AR shouldnt pile up as high from losing units as it does now.
5. Exp.
- Sure its nice exp got removed but at same time only more bashed targets encouraging affect in game got removed. I dont say some top rank with insane amounts of units deserves exp, but bots, lots of land and units losing people etc really would need some. How? I dont know but something must be added for those people who gets punished this much.
6. Players.
- As last i must say im really dissapointed to some people playing this game. This round raping, massing and bashing is on level we have not seen before. Go to alliance wars and do what ever you like but piling up attackers on solos and people who cant defend themselves is childish! You really need that much those few acres you must send repeated attacks on same IDs and wave and bash them? Get some balls!
This game is as much about fun as its about whos #1 in the end. And not everything is acceptable. Just to get there. Some tactics i have seen are so low and childish that it makes me sick. This is what you want this game to be about?
Treat your enemies as you would like them to treat you.
There are rules, even on wars!