willymchilybily
Landscape Designer
Im sure its been mentioned and discussed before. but i cant remeber how the discussion went. and cant find the thread. There are two main arguments i can think for and against (staying in range and getting bashed more, but also less fear about staying to fight). but ill let others mention them and debate them fully i just wanted to see how this discussion went down before and how it goes down now.
to clarify:
idea is scaling insurance for attack range.
attacking:
>70% = target gets 0% insurance & injuries
60% = 5% insurance and injuries
50% = 15% insurance and injuries
40% = 25% insurance and injuries
30% = 35% insurance and injuries
scale is not precise, just what i figured may be appropriate. alliance wars still removes all insurance etc etc. opinions for and against welcome. even discussion on what scale is appropriate. (as i remeber a few rounds back though anything at 60% and above was painful to play with never ending wars leading to wipeout, so dont go too mad on the scales if you want to tweak it)
to clarify:
idea is scaling insurance for attack range.
attacking:
>70% = target gets 0% insurance & injuries
60% = 5% insurance and injuries
50% = 15% insurance and injuries
40% = 25% insurance and injuries
30% = 35% insurance and injuries
scale is not precise, just what i figured may be appropriate. alliance wars still removes all insurance etc etc. opinions for and against welcome. even discussion on what scale is appropriate. (as i remeber a few rounds back though anything at 60% and above was painful to play with never ending wars leading to wipeout, so dont go too mad on the scales if you want to tweak it)