Mysterious
Harvester
- Joined
- Dec 14, 2007
- Messages
- 170
I am making a training alliance next round. I am not the best player there ever was, nor have I been the most successful. But I do the basics well, and I aim to pass them on to newer players so that they can have a rather more successful venture in their time playing Bushtarion. I am patient so if you make mistakes a fair few times, I can live with it, as long as you learn.
I am going to stress certain things:
1. Activity is not needed, nor a certainty.
2. If you complain seriously about dying more than 3 times, I will seek to replace you. (Losing and winning is part and parcel of this game, and of any competition. There will always be a winner and there will always be a loser).
3. If you are going to be ignorant and don't listen to what people are saying to help improve the way you play, you will be replaced.
4. If you're just there and not logging in, and if we are full, I will replace you with anyone that wants the help.
This is meant to be a fun, enjoyable and chilled training alliance. If you're not willing to chill out, then I'm just going to get rid of you. Negative morale does not help anyone. There should be some veterans of the game in this alliance; I would say about 4 or 5, and the rest will make up any people who are relatively new to this game, who do not understand the basic mechanics of the game, unit ratios, what to send, what not to send, what does well against what, what doesn't do well against what, etc etc.
I ask for a maximum of 3 rounds experience and below. No specific route required. P-Unit is optional (but I stress, it isn't advisable; it may not be worth it to pay for a P-Unit when you may be receive incoming lots).
I have an idea in my head that I will try and contact the leaders of the alliances, so that if they require an extra member etc etc, I may recommend one to them. (This is only an idea, the alliance leaders may choose to reject me altogether; sad times).
Don't bother making any sarcy, patronising, demoralising comments please. (Aimed at those veterans of the game who tend to be rather unnecessarily rude).
I am going to stress certain things:
1. Activity is not needed, nor a certainty.
2. If you complain seriously about dying more than 3 times, I will seek to replace you. (Losing and winning is part and parcel of this game, and of any competition. There will always be a winner and there will always be a loser).
3. If you are going to be ignorant and don't listen to what people are saying to help improve the way you play, you will be replaced.
4. If you're just there and not logging in, and if we are full, I will replace you with anyone that wants the help.
This is meant to be a fun, enjoyable and chilled training alliance. If you're not willing to chill out, then I'm just going to get rid of you. Negative morale does not help anyone. There should be some veterans of the game in this alliance; I would say about 4 or 5, and the rest will make up any people who are relatively new to this game, who do not understand the basic mechanics of the game, unit ratios, what to send, what not to send, what does well against what, what doesn't do well against what, etc etc.
I ask for a maximum of 3 rounds experience and below. No specific route required. P-Unit is optional (but I stress, it isn't advisable; it may not be worth it to pay for a P-Unit when you may be receive incoming lots).
I have an idea in my head that I will try and contact the leaders of the alliances, so that if they require an extra member etc etc, I may recommend one to them. (This is only an idea, the alliance leaders may choose to reject me altogether; sad times).
Don't bother making any sarcy, patronising, demoralising comments please. (Aimed at those veterans of the game who tend to be rather unnecessarily rude).
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