Enrico
Tree Surgeon
- Joined
- Dec 14, 2007
- Messages
- 518
While we wait for the new and improved honor/fame/law system, I suggest a fix to todays bounty system:
Every player starts of with a 15% bounty.
Once someone have claimed that bounty, the same ID cannot claim a NEW bounty on the same ID until the bountyhunterID has been attacked or damaged by the player attacking. (i.e. defending an allymate)
That way each bountyhunter must concentrate on targets that either attacks them, or attack their allies.
This would stop someone from "mining" smaller players of their opposite route for bounty, and should make bountyhunting more fun and challenging.
Every player starts of with a 15% bounty.
Once someone have claimed that bounty, the same ID cannot claim a NEW bounty on the same ID until the bountyhunterID has been attacked or damaged by the player attacking. (i.e. defending an allymate)
That way each bountyhunter must concentrate on targets that either attacks them, or attack their allies.
This would stop someone from "mining" smaller players of their opposite route for bounty, and should make bountyhunting more fun and challenging.