Walking_Death
Harvester
- Joined
- Jun 28, 2009
- Messages
- 212
Hi. I'm bored and can't get enough of your flames for my ideas. So here's another
Development - Castles and Moats
Cost: £2,545,000,000
Time: 49 ticks
Gives unit: Moat
Moat - £25,000
NLT [disables] (close)
ALL, 165 init
**/****/***/*
Immobile
This unit gives them a means to stop flak, as well as provide some protection from units that target ALL as it is quite durable.
Development - Wizardry
Cost: £25,000,000,000
Time: 61 ticks
Gives unit: Curser
Curser - £51,000
LET [stuns] (all)
LET/ALL, 305 init (fires between siren and assassin)
*/*/***/*****
ETA 4
This is the basic ranged protector. I made it stun because it's mainly an armor stripper anyhow. It's made to be quite fragile, but if well protected, it should be an invaluable asset to your army. It doesn't kill because its stats are too good for that, especially so early in the game.
Development - Shining Armor
Cost: £55,000,000,000
Time: 120 ticks
Gives unit: Knight
Knight - £33,000
LET [kills] (m/c)
LET/INN/ALL, 455 init (fires just after yob)
****/****/***/***
ETA 3
This is supposed to be the main body of your army, and it's made to protect your other units at range and deal decent damage at close tick.
Development - Archery Range
Cost - £40,000,000,000 (Requires Engineering. Would go off to the side on tech tree)
Time - 146 ticks
Gives unit: Longbow Archer
Longbow Archer - £41,000
LET [kills] (r/m)
ALL, 575 init
**/**/****/**
ETA 3
This is designed to take out flak and other armor stripped units from a range. Can take a small hit, but nothing major. Needs support or it'll die.
Development - Creature Breeding
£115,000,000,000
Time - 200 ticks
Gives unit: Ogre
Ogre - £95,000
LET [kills] (m/c)
INN/ALL, 795 init
*****/**/*****/***
ETA 5
Sweeper.
Punit Development - Slaver Training
£200,000,000,000
Time - 300 ticks
Enables unit: Slaver
Slaver - £100,000
LET [converts] (all)
ALL, 715 init
***/**/****/****
ETA 5
Converts to: Slave at around a 20% rate
Slave - £35,000
LET [kills] (close)
LET/ALL 295 init
*****/****/*/*
ETA 3
So yeah. Flame away.
Development - Castles and Moats
Cost: £2,545,000,000
Time: 49 ticks
Gives unit: Moat
Moat - £25,000
NLT [disables] (close)
ALL, 165 init
**/****/***/*
Immobile
This unit gives them a means to stop flak, as well as provide some protection from units that target ALL as it is quite durable.
Development - Wizardry
Cost: £25,000,000,000
Time: 61 ticks
Gives unit: Curser
Curser - £51,000
LET [stuns] (all)
LET/ALL, 305 init (fires between siren and assassin)
*/*/***/*****
ETA 4
This is the basic ranged protector. I made it stun because it's mainly an armor stripper anyhow. It's made to be quite fragile, but if well protected, it should be an invaluable asset to your army. It doesn't kill because its stats are too good for that, especially so early in the game.
Development - Shining Armor
Cost: £55,000,000,000
Time: 120 ticks
Gives unit: Knight
Knight - £33,000
LET [kills] (m/c)
LET/INN/ALL, 455 init (fires just after yob)
****/****/***/***
ETA 3
This is supposed to be the main body of your army, and it's made to protect your other units at range and deal decent damage at close tick.
Development - Archery Range
Cost - £40,000,000,000 (Requires Engineering. Would go off to the side on tech tree)
Time - 146 ticks
Gives unit: Longbow Archer
Longbow Archer - £41,000
LET [kills] (r/m)
ALL, 575 init
**/**/****/**
ETA 3
This is designed to take out flak and other armor stripped units from a range. Can take a small hit, but nothing major. Needs support or it'll die.
Development - Creature Breeding
£115,000,000,000
Time - 200 ticks
Gives unit: Ogre
Ogre - £95,000
LET [kills] (m/c)
INN/ALL, 795 init
*****/**/*****/***
ETA 5
Sweeper.
Punit Development - Slaver Training
£200,000,000,000
Time - 300 ticks
Enables unit: Slaver
Slaver - £100,000
LET [converts] (all)
ALL, 715 init
***/**/****/****
ETA 5
Converts to: Slave at around a 20% rate
Slave - £35,000
LET [kills] (close)
LET/ALL 295 init
*****/****/*/*
ETA 3
So yeah. Flame away.
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