Re: Boobies
Re: Boobies
I agree with fred on the personal bounty issue. I have had several occasions where I flakked through a person and stole land off them - but due to them killing my flak, they got a 75% bounty on their head. I waited for the AR mod to drop from the previous land hit, then zero them and steal another chunk of land. Rinse and repeat on many players.
I would suggest that it is changed to being damage done when defending yourself or someone else, not when attacking. Also, the bounty should be a bit more balanced over routes - a robo doesn't have a hope in hell of getting a bounty off an rpg or striker, and there are many other examples. I suggest that the injury rate of your troops when attacking someone you have a bounty on is set at 100% (or somthing very high) to allow the person to smite the wrongdoer! Obviously this will be massively exploitable if you can get bounty by losing staff when attacking someone - so to use this you are really going to have to make bounty only gainable in defense.
As it stands, the old system was better - however I think the new system can become more effective with some more tweaking.
Also on a side note, I have found riot police AR to be very expliotable. Due to the fact they stun, you can tailor your flak mob to die sufficently on the first two ticks that its score drops below AR and the riots/police recall. This means even though you are sending overwhelming unstoppable mobs initally, the AR leaves for last tick. This really doesn't make sense - if the mob was found to be too big at the start then why, because you kill some of it, does it suddenly become manageable? Once an AR mob arrives, it should STAY - regardless of losses to the attacking mob! If its big enough to trigger when the defender has 3 ticks to shoot at it, its still too big at the last tick when its been shot at for 2 ticks. I have managed to sucessfuly get past AR on several occasions by considering losses on the first two ticks, and making sure the remaining staff on the last tick was small enough to get past AR and still land.