• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

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    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

Intel Level

timtadams

Landscape Designer
Joined
Sep 9, 2008
Messages
2,260
Location
Australia
First a tiered concept...
Concept involves adding tiers to intel level. The higher your tier, the more likely you are to avoid being detected when you hack/spy/driveby/flyover, as well as increasing your ability to detect who is hacking/etc you

So, implementation....
After you have developed spies, you unlock further developments which increases your 'Intelligence Tier'. So you start at tier 1 which is the norm, but then you can develop the second tier for say 100b, then tier 3 for 250b, tier 4 for 500b and tier 5 for 750b. (number chosen are random, they can be changed)

Could have separate tiers for ability to detect spies/hax/etc and for ability to avoid detection

Now an experience based concept...
Basically, the higher your XP, the more likely you are to avoid being detected when you hack/spy/driveby/flyover, as well as increasing your ability to detect who is hacking/etc you

Implementation....
You gain experience for conducting spies/hax/flyovers/drivebuys. The experience gained is proportional to cost of intel. E.g. spies get you 100 XP while hax get you 50, and so on.
 

tobapopalos

Hydroponics Developer
Joined
Dec 14, 2007
Messages
2,759
Location
Manchester
I don't think catching intel is something you should have control over. Imagine if you're doing stealth attacks on an alliance and you don't want them to know who it is. This would make that far more difficult. Or if you're organising an alliance hit and you hack/spy for target allocation. This would give the target alliance warning.

It's a well thought out suggestion, but personally I don't think it would improve the game.
 
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