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Insurance/land steal tweak

BlackWolf

Landscape Designer
Joined
Dec 14, 2007
Messages
1,217
Location
Lappeenranta, Finland (Wolf territory)
Thought about this a bit lately in connection with Azzers "ultimate fairness system".

I came up with this kind of concept.

1.3-target(score)/attacker(score) = insurance
1-(1.3-target(score)/attacker(score))-0.2 = bounty
(1-(1.3-target(score)/attacker(score)))(+modifier)*land stolen = land cap

Then to fair it out a bit...
if target/attacker > 0.5 = +0.2
if >0.6-0.7 + 0.3
if >0.8 + 0.4
and if it goes above 1 = 1. (but in land stealing it would be actual number up to 1.3)

In my head at least this should ensure that from fair attacks target gets 30% insurance and lower attack goes more insurance target gets and less land loses. Same time closer to same score the attack is more bounty is given.

Yes those numbers needs a bit of tweaking but basics are there. Without complicated mathematics which no ordinary player can understand. Encouraging people to attack close to their size and minimizing the gain from attacking low, without preventing it. Ofc in wars none of this would count.

Theres some small things to tweak like waving tho... but will get back to it when I have more time.
 
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