willymchilybily
Landscape Designer
[Range] Your staff had an average injury rate of 11.28% for all deaths in this battle
[Middle]Your staff had an average injury rate of 11.28% for all deaths in this battle.
[Close]Your staff had an average injury rate of 11.37% for all deaths in this battle
no bribers or anything of that ilk.
I attacked at 80-90% of my score and the target was at 88% of my score going into the battle i believe.
the target is solo. there was no piggies, no antirape or anything.
This is the first time i attacked a real person and not a bot.
I may be wrong but was under the impression the injury range for attacking 80-90 % would be higher than 11.3%
I think therefore this could be a bug?
[Middle]Your staff had an average injury rate of 11.28% for all deaths in this battle.
[Close]Your staff had an average injury rate of 11.37% for all deaths in this battle
no bribers or anything of that ilk.
I attacked at 80-90% of my score and the target was at 88% of my score going into the battle i believe.
the target is solo. there was no piggies, no antirape or anything.
This is the first time i attacked a real person and not a bot.
I may be wrong but was under the impression the injury range for attacking 80-90 % would be higher than 11.3%
It is at a default rate of 50% for attacking. The injury rates can increase/decrease based on the ratio of attackers/defenders - bashing a target by a large amount can result much lower injury rates, while attacking tougher opponents (which includes the valuations of any defenders) can receive higher injury rates (up to -30%/+20% difference either way).
I think therefore this could be a bug?