Alcibiades
Plant Geneticist
Right, so maybe it's just me, but is anyone else getting a little miffed that when they run more than one scan, and your target(s) have lots of injured troops that your page gets about 15 miles long and takes a gazillion hours to load (exaggeration present).
I am currently griping before suggesting that there should be some way to disable the injured list. Others will argue with me i'm sure, but if i hack 5 people at once, as our wonderful hack system lets us, then i don't want to c/p an entire page of text with 17 trillion units on it. at all.
On the overview page it's easy enough to just click away what you don't want to see with the mere title. That would be fine with me. but the injured units list really messes up the Haxor frame and it's just pissing me off. we're only a week or so into the round and i'm being driven nuts by it. what happens when you have a briber, it'll take all day to load his hack. **** that.
I am currently griping before suggesting that there should be some way to disable the injured list. Others will argue with me i'm sure, but if i hack 5 people at once, as our wonderful hack system lets us, then i don't want to c/p an entire page of text with 17 trillion units on it. at all.
On the overview page it's easy enough to just click away what you don't want to see with the mere title. That would be fine with me. but the injured units list really messes up the Haxor frame and it's just pissing me off. we're only a week or so into the round and i'm being driven nuts by it. what happens when you have a briber, it'll take all day to load his hack. **** that.