• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

Double seeds produced per acre in age 5?

pinpower

Landscape Designer
Super Moderator
Joined
Dec 20, 2007
Messages
2,136
Location
Bournemouth
Re: Double seeds produced per acre in age 5?

fair play its all reletive, but i would rather have another 0 on the end...its just more fun!
 

tobapopalos

Hydroponics Developer
Joined
Dec 14, 2007
Messages
2,759
Location
Manchester
Re: Double seeds produced per acre in age 5?

I don't think so. If you want stupidly, meaninglessly large battles then buy a PW.
 

timtadams

Landscape Designer
Joined
Sep 9, 2008
Messages
2,260
Location
Australia
Re: Double seeds produced per acre in age 5?

I agree with Toby here. Its just like havoc, you see the massive BRs and troop numbers, and then it gets old almost straight away after a few battles. It is just more of the same
 

son

Beginner
Joined
Dec 13, 2008
Messages
2
Location
chicago
Re: Double seeds produced per acre in age 5?

pfft i think its **** cuz then u cant farm that player :p
 

Ahead

Head Gardener
Joined
Dec 15, 2007
Messages
275
Re: Double seeds produced per acre in age 5?

Just keep 5 minute ticks tbh :p
 

septimus

Harvester
Joined
Jan 2, 2008
Messages
116
Re: Double seeds produced per acre in age 5?

Ahead said:
Just keep 5 minute ticks tbh :p


Oh god no, anything but that :/
I can't handle another round of this craziness!

Im against doubling seed production, seems pointless, keep things as they are.
 

Garrett

Landscape Designer
Joined
Dec 14, 2007
Messages
1,872
Re: Double seeds produced per acre in age 5?

i say change seeds into zergs, that way you can act like you are cultivating zerg and at those numbers you'll be ready to zerg rush in no time flat!
 

brett

Planter
Joined
Sep 23, 2008
Messages
34
Location
uk
Re: Double seeds produced per acre in age 5?

i personally think this round of 5 minute ticks produced some really good battles with large amounts of troops and would love to see these battles again next round.
 

Ahead

Head Gardener
Joined
Dec 15, 2007
Messages
275
Re: Double seeds produced per acre in age 5?

septimus said:
Ahead said:
Just keep 5 minute ticks tbh :p


Oh god no, anything but that :/
I can't handle another round of this craziness!

Im against doubling seed production, seems pointless, keep things as they are.

Craziness = fun. Why do we play the game? For fun.. I'd love every round to be 5 minute ticks.
 

septimus

Harvester
Joined
Jan 2, 2008
Messages
116
Re: Double seeds produced per acre in age 5?

5 minute ticks=me crying, that might be fun for you, but not for me :/

10 minute ticks, some nice relaxed breathing, that's what I <3!
 

Alcibiades

Plant Geneticist
Joined
Dec 13, 2007
Messages
4,267
Location
Canada
Re: Double seeds produced per acre in age 5?

timtadams said:
we were talking about doubling seed production, remember?

Which we should no longer be talking about; it's pointless, useless and unnecessary.

game, set and match to logic and reason.
 
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