well for the SO fix - i think it'd be easy enough - if no poli briber present, then so/sa (unless bunkers).
because you can clone bunkers/poli and puppets... once they clone those then it could switch to bunker/briber designation. not using the toolkit - i'm not familiar with the 'saved route' feature, and will end up asking why call it a saved route if it can change/be fluid?
The feature entails saving the route and making IDs route searchable. You can do it with a notepad just as easily, but the toolkit does it automatically.
I think he's got a script that just outputs a summary from a series of intelligence options.
Like if you hack some one, it'll have a tooltip saying "I say old chap, could you possibly driveby this target first so we can see how much of his score is seeds/plants/land and thereby know how much is from funds/stealth units?"
Also, it tallies the incoming/outgoing mobs on a spy page and displays them rather helpfully, as well as recalls and identifying alliances by defending IDs.
If you don't use the toolkit, I suppose you use nobreakspace? I haven't used it, but I'm guessing it does similar things.