I am going to suggest that the bounty system is either changed or removed altogether otherwise it will help drive players away from bushtarion because of the style of play it encourages.
Bounty was introduced back in the days of green and red titles (if my memory isn't failing me) to encourage players to attack those in the game who had, through their "dishonourable" actions, placed a bounty on their head.
However, the introduction of base bounty has encouraged the growth of attacks simply sent to kill and collect bounty. Last night, for example, two players in my alliance were killed by straight lethal mobs sent by ID's at least twice their size seeking to collect bounty.
This cannot be the purpose for which bounty was designed. How is this going to encourage players to keep playing bushtarion. Two weeks work building an account only for it to be destroyed in such a manner is, in my opinion, going to drive players away from the game.
I believe that bounty should either be removed from the game completely or, at the very least, should be severely restricted (if not prohibited) for attacks on players less than 75% of your score (I picked that figure arbitrarily). Bounty should reward honourable attacks not encourage dishonourable ones.
Yes, you can say the victim could seek a better alliance, could be contactable 24/7 and could have a better troop set up to deter attacks, but we all know that not everyone chooses to devote their entire life to bushtarion and therefore will not give out their mobile numbers to enable 24/7 contactability. Not everyone can get in a strong alliance, and no matter what your troop setup every route has a nemesis and in any event sheer numbers will tell when the attacker is twice your size.
It should be the aim to develop a game environment that encourages players of all levels of activity and skill to play I believe the current bounty sytem hampers that aim.
How do others feel on this point?
Bounty was introduced back in the days of green and red titles (if my memory isn't failing me) to encourage players to attack those in the game who had, through their "dishonourable" actions, placed a bounty on their head.
However, the introduction of base bounty has encouraged the growth of attacks simply sent to kill and collect bounty. Last night, for example, two players in my alliance were killed by straight lethal mobs sent by ID's at least twice their size seeking to collect bounty.
This cannot be the purpose for which bounty was designed. How is this going to encourage players to keep playing bushtarion. Two weeks work building an account only for it to be destroyed in such a manner is, in my opinion, going to drive players away from the game.
I believe that bounty should either be removed from the game completely or, at the very least, should be severely restricted (if not prohibited) for attacks on players less than 75% of your score (I picked that figure arbitrarily). Bounty should reward honourable attacks not encourage dishonourable ones.
Yes, you can say the victim could seek a better alliance, could be contactable 24/7 and could have a better troop set up to deter attacks, but we all know that not everyone chooses to devote their entire life to bushtarion and therefore will not give out their mobile numbers to enable 24/7 contactability. Not everyone can get in a strong alliance, and no matter what your troop setup every route has a nemesis and in any event sheer numbers will tell when the attacker is twice your size.
It should be the aim to develop a game environment that encourages players of all levels of activity and skill to play I believe the current bounty sytem hampers that aim.
How do others feel on this point?