Turnip2k
Harvester
Less solos = less players. Less players = dead game.
Making solos better (more enjoyable, not necessarily more power or 'easy') wont immidately force all the ally players into solo. Making solos terrible will drive off all the people who refuse to play ally from the game totally.
There is a balance needed, because some people just don't want to play ally. If you give them a choice of basically join an ally, or don't play, they won't play. I know that what I play in an ally, I get pushed into playing more actively than I want - and so I simply won't do it (I made an exception this round for an old friend). I'm sure there are many people out there in the same position.
I think we need to make solos enjoyable for people who are inactive, but still provide good targets.
I'm not saying make solos easier to play, just more interesting (i.e. not zeroed every 2-3 days on the dot).
Making solos better (more enjoyable, not necessarily more power or 'easy') wont immidately force all the ally players into solo. Making solos terrible will drive off all the people who refuse to play ally from the game totally.
There is a balance needed, because some people just don't want to play ally. If you give them a choice of basically join an ally, or don't play, they won't play. I know that what I play in an ally, I get pushed into playing more actively than I want - and so I simply won't do it (I made an exception this round for an old friend). I'm sure there are many people out there in the same position.
I think we need to make solos enjoyable for people who are inactive, but still provide good targets.
I'm not saying make solos easier to play, just more interesting (i.e. not zeroed every 2-3 days on the dot).