This just feels too much like
a) someone else (leader) controlling your id
b) the game forcing you to choose a particular play style.
You say it's not forcing, but really, a tax in the region of 25-50% *is* forcing. Nobody in their right mind takes that *on top* of the inevitable land rape before AR kicks in. It's like saying "government defence doesn't force you to recall off a solo". But it really does.
The only sensible part of this thread was the ability to bypass tax by announcing you're leaving in an hour or two. Even this I don't like; it's forcing people to play the game in a certain style. That said, it wouldn't be too detrimental. So why not scrap the idea of tax all together and just add a function where you can't leave instantly, but have to wait 6 ticks.
I'd also add that the reason pure solo was removed was to allow more flow between alliances, so that new alliances could spring up mid-round, or people could realistically move back to solo if they didn't like their alliance. And look at how wonderfully dynamic alliance play has been this round, people coming and going, keeping the game alive and taking out the burnout factor. Why exactly do we want to limit this? Allowing mobility and choice is a good thing.
As to the part of the suggestion which has been completely ignored so far:
Bushtarion is very much a rock paper scissors game. In most 1v1 situations one side is clearly going to wtfpwn the other. Now the rock paper scissors set up is what makes alliance play so wonderfully tactical. However, in a pure solo world, I can only imagine all the tactics being completely sucked out. Anyone sending on you *will* destroy you, so only option is to send out. And assuming you're not stupid, you *will* destroy any target you send on.
a) someone else (leader) controlling your id
b) the game forcing you to choose a particular play style.
You say it's not forcing, but really, a tax in the region of 25-50% *is* forcing. Nobody in their right mind takes that *on top* of the inevitable land rape before AR kicks in. It's like saying "government defence doesn't force you to recall off a solo". But it really does.
The only sensible part of this thread was the ability to bypass tax by announcing you're leaving in an hour or two. Even this I don't like; it's forcing people to play the game in a certain style. That said, it wouldn't be too detrimental. So why not scrap the idea of tax all together and just add a function where you can't leave instantly, but have to wait 6 ticks.
I'd also add that the reason pure solo was removed was to allow more flow between alliances, so that new alliances could spring up mid-round, or people could realistically move back to solo if they didn't like their alliance. And look at how wonderfully dynamic alliance play has been this round, people coming and going, keeping the game alive and taking out the burnout factor. Why exactly do we want to limit this? Allowing mobility and choice is a good thing.
As to the part of the suggestion which has been completely ignored so far:
Bushtarion is very much a rock paper scissors game. In most 1v1 situations one side is clearly going to wtfpwn the other. Now the rock paper scissors set up is what makes alliance play so wonderfully tactical. However, in a pure solo world, I can only imagine all the tactics being completely sucked out. Anyone sending on you *will* destroy you, so only option is to send out. And assuming you're not stupid, you *will* destroy any target you send on.