• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

Mob slots

alwaysnumb

Head Gardener
Joined
Jan 7, 2008
Messages
309
Location
London
To help slow down mass attacking much smaller allies the way mob slots could be changed slightly.
Still have 5 total slots but if you send an att+1 it takes 2 slots and if you send att+2 it uses up 3 slots.
 

Alcibiades

Plant Geneticist
Joined
Dec 13, 2007
Messages
4,267
Location
Canada
I have to admit I'm rather intrigued by this idea so far. It has potential. :)

I don't think it would limit mass attacking much, but would definitely have an impact on bashing of lower ranked players.
 

Dax

Hydroponics Developer
Joined
Apr 22, 2009
Messages
3,126
Location
Northants, UK
I have to admit I'm rather intrigued by this idea so far. It has potential. :)

I don't think it would limit mass attacking much, but would definitely have an impact on bashing of lower ranked players.

QFT.

I concur.
 

Nitrous

Head Gardener
Joined
Dec 14, 2007
Messages
460
Definetly a good idea. Wow, such a simple idea. Has this ever been suggested before? :eek:

Thumbs up!
 

Davs

Garden Designer
Joined
Dec 16, 2007
Messages
948
Location
England
I like, and I'm surprised that I've never seen this suggestion before.

Go go gadget thumbs up.
 

Ogluk

Official Helper
Community Operator
Joined
Jun 3, 2008
Messages
764
Location
Bracknell
possibly the most innovative and intelligent suggestion i've seen on these forums in many a year

surprising it hasnt been thought of before, because it just makes sense

kudos, and has my support!
 

Ryu

Pruner
Joined
Jun 15, 2010
Messages
86
I think it's dumb.

When you're zeroed and low on land, you pick targets.. let's say at 30% and flak them. I'd only be able to send 2 mobs?
 

Alcibiades

Plant Geneticist
Joined
Dec 13, 2007
Messages
4,267
Location
Canada
I think it's dumb.

When you're zeroed and low on land, you pick targets.. let's say at 30% and flak them. I'd only be able to send 2 mobs?

If you're zeroed, 40% is easily flakkable especially with WK change.
 

Dax

Hydroponics Developer
Joined
Apr 22, 2009
Messages
3,126
Location
Northants, UK
I think it's dumb.

When you're zeroed and low on land, you pick targets.. let's say at 30% and flak them. I'd only be able to send 2 mobs?

If you are genuinely unable to rebuild yourself when you get zeroed without bashing the mod, then you shouldn't be playing top tier alliance-play. It's a basic requirement of an experienced player to be able to rebuild themselves when they will eventually die in some way.
 

Hobbezak

Garden Designer
Joined
Dec 14, 2007
Messages
894
Location
Antwerp, Belgium
I think it's dumb.

When you're zeroed and low on land, you pick targets.. let's say at 30% and flak them. I'd only be able to send 2 mobs?

If you are genuinely unable to rebuild yourself when you get zeroed without bashing the mod, then you shouldn't be playing top tier alliance-play. It's a basic requirement of an experienced player to be able to rebuild themselves when they will eventually die in some way.

He does have a point.
Many people attack bots at 30% during flakwars. What about that?
 

Dax

Hydroponics Developer
Joined
Apr 22, 2009
Messages
3,126
Location
Northants, UK
BOOOOOO to ETA bashing, is my point.
I don't think it needs to be done, that's all. Another point of the debate is, 5 targets at 40% beats 2 targets at 30%. Why exchange? It's simple enough to do if you understand the game enough.
 

Twigley

Hydroponics Developer
Joined
Dec 14, 2007
Messages
2,694
Location
UK
I think it's dumb.

When you're zeroed and low on land, you pick targets.. let's say at 30% and flak them. I'd only be able to send 2 mobs?

If you are genuinely unable to rebuild yourself when you get zeroed without bashing the mod, then you shouldn't be playing top tier alliance-play. It's a basic requirement of an experienced player to be able to rebuild themselves when they will eventually die in some way.

He does have a point.
Many people attack bots at 30% during flakwars. What about that?

Wouldnt be hard to not apply the rule to bots.
 
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