Hobbezak
Garden Designer
And loyalty...I think the two most important things in this game, especially when it comes to alliance play, are common sense and the ability to follow orders without screwing up. Without those, you'll never do well.
This thread is funny.
Do you mean loyalty as in not spying, or loyalty as in sticking by your alliance? Because the latter sounds nice, but is not really realistic. Members get kicked (/asked to leave) for underperforming, even when the alliance started out as ftf with no activity requirements.
So when players outperform their respective alliances, it sounds reasonable that they are allowed to leave if they want to.
A bit like football playersand clubs. When things go bad, the player is dropped like a stone (either benched or worse), but when he's doing great, in some circumstances it's suddenly immoral to ask for a transfer. Loyalty works two ways obviously.
edit: e.g. I've seen people kickrape an underperforming player a week or 2 into the round, and the very same players going absolutely batshit crazy 2 weeks before the end of the round when another player leaves for another alliance. Consistency please.
But maybe the whole loyalty discussion is something for another topic