You can guaruntee me you've never EVER killed a new player? Every time you've ever attacked someone you've had a quick chat first to make sure they're not new? EVERY TIME? You can't possibly do that. So yes, if you claim you've never EVER killed a new player, and you can't prove it, then yes I'm calling you a liar.
That's something that is impossible to prove, just like players using mobile phones to get contacted, proof? I have no proof, I'm just trying to openly discuss what I feel is the major issue here, and the cause for the lack of activity and effort by players who seem to be leaving.
You are damaging the game, Azzer has already said it's a proven fact that powerblocks badly damage games. And there is very little difference from a powerblock and a 24/7 contactable alliance in terms of survival, and the ability to kill them (making my point here, no need to tell me that 5 contactable players died this round becuase you'll be missing the point).
To get away from quoting and counter-quoting; I agree that excessive contactibility and activity is damaging to the game. But, as I've said many many times, it isn't going to go away by itself. It would be lovely if it would. You hear that? Lovely. But it won't just go away! The game MUST adapt!
Why don't YOU adapt?
If everybody mutually agrees to stop using them at the same time, and try it for a round, what harm could it do? Hmm?
You're all just too full of shyte to admit that it's got out of hand now, and instead of anybody standing up to it like I am, everyone just jumps on the bandwagon and makes it even harder to stop.
I wasn't the one quoting, and counter quoting. I replied to your first post because I felt you missed my point completely (you have too much of an ego to admit it, so you decided to fix this by posting again, and quoting EVERYTHING I said - just goes to show that you had a boring life that day), your second post was complete and utter bullshyte in my eyes, which I pretty much pointed out to you.
Now I don't really care if you are better with words than I am, doesn't matter to me. In almost all your posts you've made it seem like I'm uncapable of playing with high ranks, and that I enjoy sitting at 1000 acres collecting seeds all round, where the hell did you get that from?
All I'm saying is, would YOU (and any other contactable player like you) not find it more fun if you all had the same advantages/disadvantages as each other? Do you not find that fun?
I cannot see any satisfaction in winning in the way players today are playing. None at all, the only thing you can actually brag about is the fact you have no life. As already stated by me and many others, that it takes no skill to run your troops 24/7, call each other up and defend with more players/units than the attackers.
I could easily blame the game now, but it's really not the games fault. Players have found a way to beat the game, and without any remorse will continue to abuse this, damage their own health if they have to just to win at it.
I really appreciate players voting honestly, but IceOfFire should have definately voted the top one, and I'm sure others. I just wanted to point it out to most of you what damage is it causing to the game, it is quite frustrating for me as I've always tried to make rounds more fun by only ever attacking the top, and never joining the top (exceptions would be if I joined in to help knowing that they would fall too easily, or joined to help bring them down if I feel they would never fall).
Never managed to succeed in my attemts, so I usually just stick to solo most of the time.
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Cody came 1st place last round, and without trying to make him look bad, or trying to make me look good (because it's not my intention), bless him he hasn't even managed to find a decent alliance for him to play in. Mine is a fun alliance and I don't see him fitting in mine, but if he was that good wouldn't every alliance want to have him?
Just goes to show that winning, getting rank 1 means nothing in this game, so why don't you all get it into your heads that having fun is more important and if everybody stopped giving out their numbers (at least all the players who had any skill at all) I'm sure there will be plenty of rounds where skilful players hammer contactable ones, and I would really like to play in rounds like that. Generally players who don't give out their number play for fun, and the round would be much more fun because killing certain ones would be easier, passing their alliance would still be impossible. The round as a whole would have no real winner
until it finished.
Undoubtedly, activity has always been a major factor - but I'm not allowed to fault that, as it's down to each individual's lifestyle, and way to cheat activity is by giving players around the entire world your personal number just to give yourselves an edge in a game?! If you love it that much why don't you try and prevent it from dying like I am? No, you'd rather argue every single point I make to try and make yourself look amazing and oh so great.
CFalcon, you have truly proved yourself to be a complete ass in my opinion.
Every single contactable player in this game = someone who cares too much about their score, and the game.
Someone who cares too much about their score, and the game = Scorequeen.