I suggested that the moment I came back this roundtbh. Cut down the alliance sizes to half = twice the competitive alliance. Make round shorter = less time for the eventual rank 1 to seedwhore.
That's really all I have to say
I think I'm being misunderstood here. I was just trying to explain to you guys that's it's not cheating, it's not breaking rules - thus, there is nothing wrong with it.
You really are a dumb [cuss words here] aren't you?Purposefully triggering AR, whether consensual or not is one of the more exploitive things you can do zaheen. For someone who hates legitimate, albeit rude, tactics like spies it's pretty hypocritical of you. Perhaps you believe everyone should get a permanent 90% AR mod? It would remove those cellphones you hate so much, especially if we all trigger on each other all the time.
Wow, look everybody we have a new Albert in town.4-5 incomings from a rank 1 alliance is hard enough to defend with 20 people, let alone 10.
careful...
On topic; round lengths are (as they are) a good balance in terms of business. Any shorter and as many people wouldn't purchase cash or units. Any longer and, well it'd just get incredibly boring for everyone. Unfortunately that's just the way it is!
careful...
On topic; round lengths are (as they are) a good balance in terms of business. Any shorter and as many people wouldn't purchase cash or units. Any longer and, well it'd just get incredibly boring for everyone. Unfortunately that's just the way it is!
Whilst you may be correct, there's no way to know without trying it. Shorter rounds could lead to much more interesting rounds which in turn leads to people buying more game cash and/or purchase units. They could also lead to less old players leaving the game which, obviously, provides more income (or rather, less lost income). Imo, shorter rounds should be trialled for 2-3 rounds.
Also, in terms of purchase units coming out too late into the round, there's a very simple solution to this. Change which units are purchase units. For example, in the Thug route, make Bikers rather than TLs the punit. Of course, this wouldn't necessarily alter how many people buy purchase units but it's worth considering/trialling imo as it would allow purchase units to come out much earlier.
careful...
On topic; round lengths are (as they are) a good balance in terms of business. Any shorter and as many people wouldn't purchase cash or units. Any longer and, well it'd just get incredibly boring for everyone. Unfortunately that's just the way it is!
Whilst you may be correct, there's no way to know without trying it.
We did - The server crash round? That was great!
I'd also like to point out I can understand why rounds aren't shorter in terms of Game Cash
It gets super expensive near the end, if it doesn't last that long it won't be so expensive (top won't be able to farm as much land up)
I don't know anyone who buys game cash anyway. =/