Alliance of the round
Difficult to say. Normally I just go with rank 1 alliance. But this was a rather unique round. AR Mod was probably the best alliance in terms of activity, skill and contactability, but since their leadership and many of their members took part in underhanded activities (AR triggering, land piggying) before going allied, and they won via back stab (Which I don't hate that much considering i wanted them dead), I'm hard pressed to give a definite answer. AR Mod or pre-split Omgpop in terms of skill, post-split Omgpop in terms of fun.
Best Offensive Alliance
Again, I'm hard pressed to give an answer. Pre-split Omgpop attacks were relatively pathetic. Canasians couldn't organize worth a ****, but apparently CUT was a worse enough alliance to die to half-assed stuff anyways. Post-Split Omgpop, our attacks were pretty good really, especially our mass on THC. ARMod has also been 'good' at attacking, depending on your definition. I'm going with post-split omgpop, potentially because I'm bias.
Best Defensive Alliance
I've thought about this quite a bit. ARMod doesn't deserve it because frankly they never had to defend. Pre-split Omgpop had 2 resistance waves which we defended pretty well, but that was flak wars so I can hardly count it as good defense. That leaves THC or Omgpop. For a while, I've thought, wow my alliance (omgpop) really sucks at defense, especially when I'm offline. We did make some mistakes. So I was going to give it to THC. But the more I thought about it, especially with my apparent natural experience of getting 2nd...every round... the more I realized that ARMod has put a LOT more effort in to stealing land and attacking than ANY rank 1 alliance I've seen in a long time. Sending 5-6+ on a tick consistantly all day, sending attacks 24/7 etc. We've stopped a substantial, although not all of the incomings, and almost every BR we had with them we won. So I'm giving this one to Post-Omgpop split
Honourable Mention Alliance
THC. Solid defense. Haven't mentioned them much in the rest of my post, but they weren't bad this round, even had a decent change to get 2nd.
Worst Alliance
Resilience. They died to propaganda, and they split and still lost even though it seemed impossible. Stupidity all around. Lost a lot of friends this round, so I definitely support this vote whole heartedly.
Best Leader
John for being the only leader to stay leader the entire round. Twigley runner up for 'keeping so many egos together.'
Worst Leader
JJbrosandjl. Second time I've been in his alliance, second time I've voted him worst leader. Anybody leader who backstabs me at night, removes contact numbers, and personally zeros me gets this every time. He also was never active and deserved very little of the credit for us winning pre-split.
Player of the Round - Allied
To give this to one person...Is difficult. I met a lot of lesser-known good players this round. I hope there is an honourable mention award below so I can mention them. I'll give this one to Grissom. Always active, always contactable, always willing to do what's needed for the alliance, always willing to listen to instructions. Recruited him at like rank 700, and haven't regretted it since. Note, it's hard to give it to someone I didn't play with, so if it seems a little bit of a bias vote, that's why.
Player of the Round - Solo
Can't give this to anyone. Twigley/Cheese/that solo's group AR triggering/mass piggying ruined the entire groups image for me, and I don't really know who was involved or not, so I can't really comment very well. Nor did many/any of them stay solo, and you really only deserve this award if you stay solo the entire round. Haven't seen any good solo's (though haven't been looking) since AR Mod formed.
Best Offensive Player
Tempting to give this to Silence for always staying, but I don't like the leeroy always stay. It's smart to recall sometimes. I think I'll give it to IoF for always attacking, and willing to stay when BR's are close and he'll lose a lot. We could have stayed a lot, but I made us recall on a lot of BR's, so he got a lot of free land.
Close runner up, if not winners are Coon/Grissom/Daniel for ALWAYS attacking all night. Them biatches spammed up our attack thread good.
Best Defensive Player
Nobody in ARMod or THC comes to mind. Pre-omgpop split didn't have much experience to see. Post split...Lots of good players. I'll give this one to Caranthir for being the only one to defend with me for about a week when we were rebuilding Omgpop and were losing 3 members every night and gaining 2 every day. Defended throughout the round and didn't mind being contacted. Rarely died. Mega pom killer. Bit lazy on growing quickly which is the only reason I didn't give him best player of the round.
Honourable Mention Player
Webvictim, activity/contactability. Pimpower, activity/contactability. Ed, activity/contactability Souls, being awesome/occasionally active. Caranthir, contacability/activity/no shipjumping. Leeroy, contactability/activity. Ram/BB/Rebel for sticking with Omgpop. Daniel for contactability/activity. Long list of names, but I love these guys. Had so much fun, and they were willing to put up with me leading. Ty so much for the round and sticking together.
Oh, I guess I should mention even if I don't like it Zhouj was active/contactable/epic. Same with Cid.
Worst Player
Lots of names come to mind. JJ/all canasians for splitting and backstabbing their own alliance. Zhouj for leaving before them. Twigley/Cheese for AR triggering/mass piggying. Cid for shipjumping. I think I'll give this one to CK for doing pretty much all of the above * 5.
Best Moment of Round
Sooooo many. Organizing all the PB rushes against CUT (and in general doing the entire alliances intel for the first week, had like 3kk+ intels and the next closest person was 1k) and realizing I was finally going to win a round (Or not). Getting rank 1 start for the fourth round in a row. Finally stabalizing after the Omgpop split and realizing we could get 2nd still. Organizing THC mass and it actually working well and stealing a ton of land/kills. All the BR's we killed AR Mod people. Bounty huntiing Silence for like 350m free SA's (twice), landing on silence, organizing last second land grab on Wouter. I'm sure there is a lot more, but that's what I have off the top of my head.
Oh, also waking up to see the plan of me pretending not to care about Resilience split and trying to get them to split again finally worked, even if it did mean Twigley won another round.
Worst Moment of Round
Again, lots. Waking up to Resilience split and Ed msn'ing me "you died last night" me: "You don't know my ID" Ed: "I'm in your alliance now" Me: "...:/". Watching that weekend as we died, and nothing I could do. Knowing that to beat Resilience almost certainly meant Twigley won another round. Being put in to leadership without even telling me. Almost dying one weekend right after we (post-split omgpop) stabilized because of a long string of horrible defense stay calls by some of our members when I was offline, and some unlucky fails by others. The entire week before we killed THC knowing they could plant and have more troops than us, and I had exams and couldn't afford to stay up late to deal with stealth rushes or help organize defense if they hit us hard. In general, a lot of overall leadership calls that it's easy to give an opinion about but hard to make the actual decision.
Again, sure there were more.