Cheese
Tree Surgeon
- Joined
- Dec 15, 2007
- Messages
- 698
Yes I understand that gaining honour from distracting is and should be significantly less than killing, and no I am in no way saying it should be the same.
From attacking between 40-60% my score and distracting very few staff I get the following honour losses:
You lost 57.35 honour.
You lost 59.12 honour.
You lost 19.88 honour. (distracting 10bil)
Now I chose to hit at 76% my range and get the following:
Distracted: 33,355,131 [£279,855,102,800] enemies distracted.
Died: 253,933 [£733,588,400] friendlies dead.
You gained 80,692 effectiveness.
You gained 26.74 fame.
You gained 7.32 honour.
2nd tick there were 2 defenders both above 50% my score and get the following:
Distracted: 1,115,480 [£3,289,283,200] friendlies distracted. 35,579,423 [£237,135,862,800] enemies distracted.
Died: 11,222,776 [£32,155,681,200] friendlies dead.
You gained 72,464 effectiveness.
You gained 20.73 fame.
You gained 10.00 honour.
So for even a slight chance of getting my hoour to be positive I'm going to have to do so many attacks at 70% gaining 30 honour per attack on average which obviously could take a while.
My suggestion is either make the honour losses for distracting less or slightly buff the honour you gain for distracting. But of course keep it so you get less honour for distracting than for killing for obvious reasons.
Just so it is at least slightly possible for a PoM player to get out of the red.
Can I also ask that people don't spam the thread with rubbish and instead post their opinion whether they like it or not and hopefully with some reasons
From attacking between 40-60% my score and distracting very few staff I get the following honour losses:
You lost 57.35 honour.
You lost 59.12 honour.
You lost 19.88 honour. (distracting 10bil)
Now I chose to hit at 76% my range and get the following:
Distracted: 33,355,131 [£279,855,102,800] enemies distracted.
Died: 253,933 [£733,588,400] friendlies dead.
You gained 80,692 effectiveness.
You gained 26.74 fame.
You gained 7.32 honour.
2nd tick there were 2 defenders both above 50% my score and get the following:
Distracted: 1,115,480 [£3,289,283,200] friendlies distracted. 35,579,423 [£237,135,862,800] enemies distracted.
Died: 11,222,776 [£32,155,681,200] friendlies dead.
You gained 72,464 effectiveness.
You gained 20.73 fame.
You gained 10.00 honour.
So for even a slight chance of getting my hoour to be positive I'm going to have to do so many attacks at 70% gaining 30 honour per attack on average which obviously could take a while.
My suggestion is either make the honour losses for distracting less or slightly buff the honour you gain for distracting. But of course keep it so you get less honour for distracting than for killing for obvious reasons.
Just so it is at least slightly possible for a PoM player to get out of the red.
Can I also ask that people don't spam the thread with rubbish and instead post their opinion whether they like it or not and hopefully with some reasons