Enrico
Tree Surgeon
- Joined
- Dec 14, 2007
- Messages
- 518
Well I decided to just throw my idea into the fray.
Fantasy + Aliens = Cthulhu Mythos. (And yeah Cthulhu & co is public domain, old, classic litterature and all that.)
The basic idea would be a route with some fast and cheap stunners (insanity causing alien lifeforms like Mi-Go and Byakhee) cheap and weak LETs (cultist and servitor races like Hunting Horrors, Deep Ones and Shoggots) and huge, extremly costly and insanely powerful LETs which bribes and converts (Ye Horrible Great Old Ones and Outer Gods)
I wont try to set up stats, but I think a set up where the route is stronger and stronger the closer you get. (i.e. the more powerful units first fire at mid-tick, and the most powerful only on close)
Secondly, some of the units would wax and wane in strength: From a -50% to a +200% bonus, depending on season and (game)month. When the stars are right... etc.
I think it would make for a interesting route, and not seem like a duplicate of any of the existing routes.
Fantasy + Aliens = Cthulhu Mythos. (And yeah Cthulhu & co is public domain, old, classic litterature and all that.)
The basic idea would be a route with some fast and cheap stunners (insanity causing alien lifeforms like Mi-Go and Byakhee) cheap and weak LETs (cultist and servitor races like Hunting Horrors, Deep Ones and Shoggots) and huge, extremly costly and insanely powerful LETs which bribes and converts (Ye Horrible Great Old Ones and Outer Gods)
I wont try to set up stats, but I think a set up where the route is stronger and stronger the closer you get. (i.e. the more powerful units first fire at mid-tick, and the most powerful only on close)
Secondly, some of the units would wax and wane in strength: From a -50% to a +200% bonus, depending on season and (game)month. When the stars are right... etc.
I think it would make for a interesting route, and not seem like a duplicate of any of the existing routes.